Ace1234 wrote: » @Azherae Used to like the Combat Direction, now think it sucks. Used to believe there was gonna be some dynamism and Actiony Combat, now don't believe in that AND hate the Mass PvP style being favored (as opposed to the ones from before) Used to believe the econ/caravan systems would be really fun, now there is not a Glint of Hope for that. Used to think PvE and PvP were going to coexist proper, but it's Open Seas (on) that too. Used to believe that Freeholds were gonna be amazing even when shared, but nah. Used to believe Corruption would manage to make certain things not a shitshow, no longer think that. Used to expect good build dynamism, stats, itemization, might still get it but who cares, could just play a close equivalent. Used to believe that when Intrepid showed off something and Steven went into his rants of how amazing and special and unique it was, it wasn't just because Steven has only played jank MMOs OR that he was trying to upsell simple features to people who did, now try to have no opinion on that and just move on. Blah blah. Someone offers you two competing products, one with the lesser flaws for your preferences, wins, simple capitalism. Ah gotchya, thanks for explaining. I mean, most that stuff I feel like is just a part of being pre-apha 2. I feel like the intent is in the right place, and there is still a lot of time for feedback and iteration to better meet expectations. But maybe in a very hyper-specific way that you like things to be in terms of the game as a whole, you feel like they are unable to accomplish that regardless without overhauling everything (which is probably why you are saying it is nitpicky), but I guess I don't understand why you feel like you could get such better experiences elsewhere if it really comes down to the minute details. Where are all these better games at? I dunno maybe my preferences are different but there isn't really much out there that really appeals to me in the current mmo space, yet the intent communicated by Intrepid does for various reasons, so im just kind of trusting the process because (at this point from my limited perspective and info) there is still a path to a game I would potentially enjoy even if its not my perfect ideal game.
Used to like the Combat Direction, now think it sucks. Used to believe there was gonna be some dynamism and Actiony Combat, now don't believe in that AND hate the Mass PvP style being favored (as opposed to the ones from before) Used to believe the econ/caravan systems would be really fun, now there is not a Glint of Hope for that. Used to think PvE and PvP were going to coexist proper, but it's Open Seas (on) that too. Used to believe that Freeholds were gonna be amazing even when shared, but nah. Used to believe Corruption would manage to make certain things not a shitshow, no longer think that. Used to expect good build dynamism, stats, itemization, might still get it but who cares, could just play a close equivalent. Used to believe that when Intrepid showed off something and Steven went into his rants of how amazing and special and unique it was, it wasn't just because Steven has only played jank MMOs OR that he was trying to upsell simple features to people who did, now try to have no opinion on that and just move on. Blah blah. Someone offers you two competing products, one with the lesser flaws for your preferences, wins, simple capitalism.
Maybe I misrepresented it due to 'trying to not add to negativity'. Until now, there hasn't been much. I want to play 'FFXI+L2 merged into greatness'. Ashes appeared to be that, and then some. It turned out that they might not know how to do the 'then some'. TL is releasing without most of the 'then some'. But a lot of it's coming. Nearly every reason a person would play Ashes over TL right now is something that we either don't like, don't think they can pull off, or honestly believe will be implemented in a way that ruins Ashes itself. So, I give feedback to Intrepid, and wait a few more weeks for TL.
Ravicus wrote: » Simple question. Do you want Ashes to succeed, or fail?
Ravicus wrote: » mfckingjoker wrote: » I don't believe anybody that is here on these forums reading and writing posts wants this game to fail. Maybe some people are negative by nature Most likely, but imagine if you where new and came here to check out the game. After reading these threads would you want to play it? After watching asmongold or narc? Sure does not paint a pretty picture.
mfckingjoker wrote: » I don't believe anybody that is here on these forums reading and writing posts wants this game to fail. Maybe some people are negative by nature
AirborneBerserker wrote: » Ravicus wrote: » Simple question. Do you want Ashes to succeed, or fail? That's not the question you need to be asking. If people didn't want the game to succeed they wouldn't be in these forums.
RocketFarmer wrote: » Don’t know about whether people want it to succeed or fail, but if I were the rich guy developing this game I wouldn’t have the patience to deal with people. I’d have refunded everyone but those who’ve earned the opportunity to test and shut down the showcases, open Alphas, etc. and build the game until it’s finished without all of the noise and drama. Juice just doesn’t seem to be worth the squeeze. Perhaps the goal was to develop the game with a community, but to me so far that appears to be their biggest mistake. I probably would have developed and published a few smaller scale yet similar games before AoC due to the scope of this project. At least those other projects would either generate the necessary revenue to build AoC without having to go too deep into your own pocket, or signal you aren’t ready for a large project. But I get it why Steven wanted to do this. He wanted to build a game he wanted to play. Most developers aren’t doing that anymore. For the development team I would be much more selective about who tests the game, and I’d make sure the testers intended to simulate A-holes are paid employees. Can’t afford to develop a game with amateur A-holes. And by A-hole I more or less mean a sub team that plays devil’s advocate on the project and is in charge of testing to break the game so that it’s built to be more bulletproof. The entire project would be under NDA until release. Build it first, then market it. No early access. No Alpha/Beta keys. No cosmetics. Nothing. Just a game when it’s ready and worth standing on its own to generate revenue without any of the perceived monetization gimmicks. Merchandise like hats, t-shirts, collectible models, art books, etc would be the only other thing I’d sell, and I’d make them available as long as they are popular instead of a limited release to prevent the claims of FOMO.
Kilion wrote: » Surely want it to succeed, which earned me a lot of downvotes on Reddit. Saying that the signs that these boxes would be delivered differently at different times than projected at this point has been very much a predictable outcome. But instead people seem hell bend on getting emotionally invested in stuff that is marked as "subject to change" and to be taken with a grain of salt as indicated by Intrepids track record of delivery, recreating the pathetic BS dynamic of a teenie girl in relationship with an "a**hole", who she passionately refuses to leave. The development is going fine, the development speed is illusive, so sit back and wait for the things they actually deliver because those (IMO) seem pretty good indicating a great end product whenever its finished. From where I stand projections on amount of content and time of delivery are nothing more than an inside joke with the fine difference that for Ashes there is an actual end goal compared to for example Star Citizen. And if not and the game fails - I will at least have learned a bunch about game development. For the optional price of 250$ I decided to pay.
Ravicus wrote: » Are you for Ashes succeeding or failing. I ask this because by reading some of these threads makes me think you all want it to fail. Can you not see the negativity you are generating? Its understandable if you have questions. But to beat to death, over and over, on these forums, on reddit, on Reactions from content creators. Can you not see the negativity you are generating? Say your piece and move on, or am I to assume you guys want to tank Ashes. Lots of people still have hope, and I think you guys just want to ruin it for everyone because your feelings are out of control.
LaZzIsFree wrote: » obviously ,.... if someone gets screwed they are pissed .... and if they vent here ... why not ? i got screwed too ... payed 250 to be in the same queue with betá key holders who can upgrade now for 25/50$ and those new key holders who paid even less ... this will be a shit show bc aphla 2 backers are literally not earlier in the test enviroment than anybody else .... this is fked up obviously if they can host servers for 100k+ people of course im all for it .... but everyone who jumps to their defends feels the need to point out how small and indepentend and unexperienced they are ... is anybody expecting any other than a queue ? ... will believe i get access when im actually in that buggy mess of a game all i wanted is to test what they have early .... and now i wont get in earlier ... thats the definition of getting screwed big time .... so im disappointed that i had to wait just as long as anybody else and was only paying twice as much lol ...
LaZzIsFree wrote: » i knew that someone would make a case about what else was in the pack ..... totally ignoring what i wrote .... the pitch was that there wont be another way to get access to alpha2 if you dont buy this package ,,,... so whatever else was in that package is irrelevant to make the case ... obviously the 250$ package has other stuff in it ... but obviously you can buy the key now without the other stuff ... i already send an email to our institute of "costumer protection" they will take a look at this ... edit: im actually not pissed .... just disapointed edit: i maybe missunderstood things and there is a possibilty that everybody else didnt think of these packs as the only way to get into alpha 2 ... but i got that impression back then ... and now i obviously fell bad bc it is not like i thought ... i feel the need to check if the impression i got actually was real or not ... and if it was actually said that these packs are the only way to get access i feel betrayed now
Dygz wrote: » *meh* Steven is a gamer first and foremost. He wants to be as transparent as possible and tweak his design to accomdate fans during development as much as possible without compromising the core Pillars. Everything is subject to change.