Arya_Yeshe wrote: » Lawless areas are great for the game, those are the places people go for a fight, go for a roam with your friends when you are bored and get some good fights without the constraints of being under a war and any flagging system. We have Lawless systems in EVE now and people are adoring it, the lawless systems stay in this state for a few days and then it wears off. Even the carebears find it enticing having the danger come closer to them and having to develop new strategies to adapt, this keeps everybody entertained. This came out with the Havoc expansion, the most successful expansion released in it's 20 years.
CROW3 wrote: » Heh - the drama. I don’t think ‘lawless zones’ are anything more than a fence around the swingset while they work on the slide. Breathe, my friends.
Azherae wrote: » CROW3 wrote: » Heh - the drama. I don’t think ‘lawless zones’ are anything more than a fence around the swingset while they work on the slide. Breathe, my friends. As for me, all I want is for people who are fine with it as a test (or at least don't care enough about the downsides/weird implications of it to make a fuss) but NOT entirely fine with this proceeding... say so now. I don't want another New World Alpha situation.
Diamaht wrote: » Arya_Yeshe wrote: » Diamaht wrote: » As to wars being the primary method to declare player conflict, nothing promotes zergs more. Who, besides the largest and most organized player organizations, will be declaring wars? High player count orgs will use the war system to exert their will on everyone else. The only opportunity you will have to hit back will be when they declare war on you. That will always be on their terms. Fantasies about Robin Hood or the little guy striking back in areas that punish spontaneous pvp are just fantasies. I think everybody will declare wars on everybody if they can afford paying the fee, maybe the fee too add 300 players in a war should cost 300x so if you have three guilds with 100 players then you would still have to pay for the 300x. So a big guild with 300 players would pay 900x for declaring three different wars. Scaling the declaration costs is a step in the right direction. It mitigates though. It doesn't cure. Larger organizations still have their support structures. They could easily divide themselves up. One guild for fighting, one for supplying. They could even divide themselves up into regiments. The supply guild doesn't declare war, they just "sell" everything the fighters need and never have to endanger themselves. If large organizations divide themselves up well enough, they just have to declare one war. The smaller defenders have to declare several wars to be allowed to attack everyone who is actually coming after them.
Arya_Yeshe wrote: » Diamaht wrote: » As to wars being the primary method to declare player conflict, nothing promotes zergs more. Who, besides the largest and most organized player organizations, will be declaring wars? High player count orgs will use the war system to exert their will on everyone else. The only opportunity you will have to hit back will be when they declare war on you. That will always be on their terms. Fantasies about Robin Hood or the little guy striking back in areas that punish spontaneous pvp are just fantasies. I think everybody will declare wars on everybody if they can afford paying the fee, maybe the fee too add 300 players in a war should cost 300x so if you have three guilds with 100 players then you would still have to pay for the 300x. So a big guild with 300 players would pay 900x for declaring three different wars.
Diamaht wrote: » As to wars being the primary method to declare player conflict, nothing promotes zergs more. Who, besides the largest and most organized player organizations, will be declaring wars? High player count orgs will use the war system to exert their will on everyone else. The only opportunity you will have to hit back will be when they declare war on you. That will always be on their terms. Fantasies about Robin Hood or the little guy striking back in areas that punish spontaneous pvp are just fantasies.
Diamaht wrote: » Arya_Yeshe wrote: » Renathras wrote: » But the most dangerous space in the game was LowSec 0.1-0.5 space. Little police response but the transition from HiSec to Nullsec, so pirates were everywhere and it was often total chaos and the most dangerous systems to travel through. I think of this sort of thing like THAT, and typically, those were the places very few people went. The only reason people went there was they had to pass THROUGH there, and in the end, that makes those spaces only for the most niche of the most niche of players. That's where I live in EVE! More specifically, I live in the factional warfare warzone, right in the heart of the warzone specifically in the most central system. Nowadays even lowsec and highec can become lawless due to the Havoc expansion mechanics, you can now deploy bubbles and bombs in lowsec; and in highsec CONCORD police doesn't come if your ship or station is being shot. Lowsec nowadays is full of people in the warzone and around it, many groups from nullsec and highec are going to fight and farm in lowsec, it's quite a revolution in the game and the content is simply celebrated by the players. The Lawless state is quite a huge thing now, you can even go to highsec and bash player structures without police interference and without even needing a war declaration. Lawless areas are fine and huge groups go fight huge groups for the lolz Wow, I haven't looked at Havoc yet. That actually sounds fantastic. I'm 95 percent care bear and even I like what you just described.
Arya_Yeshe wrote: » Renathras wrote: » But the most dangerous space in the game was LowSec 0.1-0.5 space. Little police response but the transition from HiSec to Nullsec, so pirates were everywhere and it was often total chaos and the most dangerous systems to travel through. I think of this sort of thing like THAT, and typically, those were the places very few people went. The only reason people went there was they had to pass THROUGH there, and in the end, that makes those spaces only for the most niche of the most niche of players. That's where I live in EVE! More specifically, I live in the factional warfare warzone, right in the heart of the warzone specifically in the most central system. Nowadays even lowsec and highec can become lawless due to the Havoc expansion mechanics, you can now deploy bubbles and bombs in lowsec; and in highsec CONCORD police doesn't come if your ship or station is being shot. Lowsec nowadays is full of people in the warzone and around it, many groups from nullsec and highec are going to fight and farm in lowsec, it's quite a revolution in the game and the content is simply celebrated by the players. The Lawless state is quite a huge thing now, you can even go to highsec and bash player structures without police interference and without even needing a war declaration. Lawless areas are fine and huge groups go fight huge groups for the lolz
Renathras wrote: » But the most dangerous space in the game was LowSec 0.1-0.5 space. Little police response but the transition from HiSec to Nullsec, so pirates were everywhere and it was often total chaos and the most dangerous systems to travel through. I think of this sort of thing like THAT, and typically, those were the places very few people went. The only reason people went there was they had to pass THROUGH there, and in the end, that makes those spaces only for the most niche of the most niche of players.
Ludullu_(NiKr) wrote: » Hate it. I hated the seas as well. This will push away even more people, while completely ruining the whole fucking point of wars between guilds and nodes. And don't even start me on corruption and BHs...
Saucisson wrote: » I hope they keep at least one lawless zone on land in the world on release. Of course this zone shouldn't contain exclusive ressources or items you can't find elsewhere. At best it could have a better spawn/drop rate or a way to earn exclusive cosmsetics.
Hutchy1989 wrote: » If you didn't catch in on stream, they announced that there will be lawless areas that will not be affected by Corruption. They will be higher level areas and they will have caravan drop off point that will pay more. Just wondering what people thoughts about this.
Dygz wrote: » Carebears won't even play. There will be PvPers who focus on farms, sure.
mcstackerson wrote: » Dygz wrote: » Carebears won't even play. There will be PvPers who focus on farms, sure. Just because someone is a carebear, doesn't mean they are intolerant of PVP.
rollox wrote: » mcstackerson wrote: » Dygz wrote: » Carebears won't even play. There will be PvPers who focus on farms, sure. Just because someone is a carebear, doesn't mean they are intolerant of PVP. I would really like to see an MMORPG official dictionary...lol Because in my experience Carebear means exactly that someone is intolerant of PvP. That is at least how it is used most frequently in my experience.
Czeris wrote: » rollox wrote: » mcstackerson wrote: » Dygz wrote: » Carebears won't even play. There will be PvPers who focus on farms, sure. Just because someone is a carebear, doesn't mean they are intolerant of PVP. I would really like to see an MMORPG official dictionary...lol Because in my experience Carebear means exactly that someone is intolerant of PvP. That is at least how it is used most frequently in my experience. , As an old af aficionado of 80s cartoons, though Carebears are obsessively peaceful and loving, they are more than willing to fight evil when necessary: "The Care Bears' ultimate weapon is the "Care Bear Stare", in which the collected Bears stand together and radiate light from their respective tummy symbols. These combine to form a ray of love and good cheer which can bring care and joy into the target's heart, break dark spells, or revive something that has been broken, wilted, or messed up"