Ravicus wrote: » Kilion wrote: » From where I stand projections on amount of content and time of delivery are nothing more than an inside joke with the fine difference that for Ashes there is an actual end goal compared to for example Star Citizen. Well said. Thank you for your statement.
Kilion wrote: » From where I stand projections on amount of content and time of delivery are nothing more than an inside joke with the fine difference that for Ashes there is an actual end goal compared to for example Star Citizen.
Dygz wrote: » It is amusing that some white knights would be outraged back in 2019 when people would compare Ashes development to Star Citizen development. "They are nothing alike! Ashes will release Before 2020!!"
Kilion wrote: » IMO the backers of 2017-2019 have a solid reason to be disappointed, anyone after that... as harsh as it sounds I think since 2020 there was enough of a track record there for people to know/suspect that Intrepid is developing something good, but is not very strong in delivering in the projected time frame and the expected amount of content. This can be frustrating - yes. This is something Intrepid needs to improve on in the process of open development - for sure! But I also think that people who buy into these unfinished products could benefit from adopting a calmer/"colder" mindset, maybe akin to that of the clichee coldblooded investor, see through the hype and look at the facts, reliability in delivering promises etc.
Otr wrote: » Dygz wrote: » It is amusing that some white knights would be outraged back in 2019 when people would compare Ashes development to Star Citizen development. "They are nothing alike! Ashes will release Before 2020!!" There are many shades of grey. Star Citizen is black.
CROW3 wrote: » Star Citizen is sparkling white compared to Duke Nukem Forever.
RocketFarmer wrote: » Don’t know about whether people want it to succeed or fail, but if I were the rich guy developing this game I wouldn’t have the patience to deal with people. I’d have refunded everyone but those who’ve earned the opportunity to test and shut down the showcases, open Alphas, etc. and build the game until it’s finished without all of the noise and drama. Juice just doesn’t seem to be worth the squeeze. Perhaps the goal was to develop the game with a community, but to me so far that appears to be their biggest mistake. I probably would have developed and published a few smaller scale yet similar games before AoC due to the scope of this project. At least those other projects would either generate the necessary revenue to build AoC without having to go too deep into your own pocket, or signal you aren’t ready for a large project. But I get it why Steven wanted to do this. He wanted to build a game he wanted to play. Most developers aren’t doing that anymore. For the development team I would be much more selective about who tests the game, and I’d make sure the testers intended to simulate A-holes are paid employees. Can’t afford to develop a game with amateur A-holes. And by A-hole I more or less mean a sub team that plays devil’s advocate on the project and is in charge of testing to break the game so that it’s built to be more bulletproof. The entire project would be under NDA until release. Build it first, then market it. No early access. No Alpha/Beta keys. No cosmetics. Nothing. Just a game when it’s ready and worth standing on its own to generate revenue without any of the perceived monetization gimmicks. Merchandise like hats, t-shirts, collectible models, art books, etc would be the only other thing I’d sell, and I’d make them available as long as they are popular instead of a limited release to prevent the claims of FOMO.
Azherae wrote: » Sorry, my native language is Erlang.
Ravicus wrote: » Simple question. Do you want Ashes to succeed, or fail ?
Ravicus wrote: » I ask this because by reading some of these threads makes me think you all want it to fail. Can you not see the negativity you are generating ? Say your piece and move on, or am I to assume you guys want to tank Ashes. Lots of people still have hope, and I think you guys just want to ruin it for everyone because your feelings are out of control.
CROW3 wrote: » It's the internet in 2024? Give it a week.
Aszkalon wrote: » Azherae wrote: » Sorry, my native language is Erlang. Azherae, the divine Master of your native Language was almost clobbered and defeated by a strangely charming Monkey God. . - you might want to take a Look at if if you haven't already. Ravicus wrote: » Simple question. Do you want Ashes to succeed, or fail ? This is the absolutely strangest and yet most forward Question i think i can remember in many Years of Video-Gaming regarding a coming Game. Why of Course - i want it to succeed. For Years i dreamed of an interactive Game World which has the four Seasons. Ravicus wrote: » I ask this because by reading some of these threads makes me think you all want it to fail. Can you not see the negativity you are generating ? Say your piece and move on, or am I to assume you guys want to tank Ashes. Lots of people still have hope, and I think you guys just want to ruin it for everyone because your feelings are out of control. I think You are addressing mostly the People who feel now down and betrayed since the Reveals of the Dates for the different Phases of Alpha Two, - ( and of Course the few, usual Trolls here and there, ) - We were told that Alpha Two starts in Quarter Three of this Year for ... ... ... ... over Eight Months ? Nine Months ? But the first, gentle and fickle Tests start in late October or early November depending how One looks at it, and the "thiccer"(lol) part People are so hyped for, comes only first around the Winter Solstice. For me who dreams of one Day being a Summoner in the World of Verra -> it kinda starts in Quarter Two in 2025. but that is not tragic at all - as i view Necromancer as kinda Main-Characters anyway. Muahahahaha. . Welp. No Choice complaing, no use mourning and lamenting," it is as it is " - and nothing that struck us in the last Week changes what we must do. Give Sir Steven and his mighty Crew the Support as Testers when they want it - > how they want it -> and as long as they want it. If it's simply Weekend-Connection Drama for the first Weekends between early November and December 20th, then so be it. I am willing to blow my Internet Connection to shreds if it means giving dear Intrepid enough Data to bring Ashes of Creation out even half a Day sooner. .
Ravicus wrote: » I too want to be a necromancer!!! Welcome brother. We might find ourselves on the same field of battle, I hope to call you brother. I know my signature days rogue, but I made that some years ago haha.
Ravicus wrote: » Are you for Ashes succeeding or failing. I ask this because by reading some of these threads makes me think you all want it to fail. Can you not see the negativity you are generating? Its understandable if you have questions. But to beat to death, over and over, on these forums, on reddit, on Reactions from content creators. Can you not see the negativity you are generating? Say your piece and move on, or am I to assume you guys want to tank Ashes. Lots of people still have hope, and I think you guys just want to ruin it for everyone because your feelings are out of control.