Laetitian wrote: » I am literally only talking about disinformed users presenting their assumptions as fact, dragging other uninformed users down with them, where in reality those users would actually appreciate the status quo if they tokn the time to understand the full concept. Happens all the time around here, and has been happening a lot more recently. Has nothing to do with me not appreciating newbies.@Rippley As for fresh input, it has its purpose, but you also have to take into account that the longer development has gone on, the less useful it is to suggest 180° changes. not even just as inspiration. You have to understand the game's target audience and the intended idea behind the system a little more than that, if you want your feedback to be Alpha-2-appropriate.
Laetitian wrote: » Noaani wrote: However, that confidence is misplaced - it may well be that no one that is inclined to like/dislike has even read the post at that point in time. If a post has no likes or dislikes, you won't know why without reading further. But that's not the part we can do anything about with the design of the platform. I've pointed out a problem, and offered a solution for reducing the impact of the problem, and your counter is "But that won't fix the problem for every user, and every user is responsible for themselves, so let's do nothing."
Noaani wrote: However, that confidence is misplaced - it may well be that no one that is inclined to like/dislike has even read the post at that point in time. If a post has no likes or dislikes, you won't know why without reading further.
Again, ratio is irrelevant. If there is a dislike, the comment will be perceived with more caution than if there wasn't one.
In which case there also won't be any contradicting comments to read, so it won't make much of a difference whether the user clicks away before scrolling to the bottom, or keeps reading. This is another case we cannot do anything about with the design of the platform.