FreeThinker wrote: » I know this has been a point of consideration for the Devs. From what I’ve seen there has been discussions of auto lock on to the Tank player in PvP settings. As much as I like being a meat shield as a Tank I don’t believe this is a viable option in PVP because all that will happen is that you’ll insta die from 5 players forced to attack you before moving on and focusing on a DPS/ healer. I don’t particularly have an amazing alternative idea but I thought starting a discussion around this topic could put some good ideas I out there that maybe the devs can pick up on.My idea You know what they say “hatred eats away at the hater” so I was thinking maybe in a pvp setting this acts as a DoT alongside the target switch but also the tank has decreased incoming damage when applying hatred skills to other players. This way Tanks aren’t just a minor inconvenience that everyone hyperfocuses on to get out the way or ignores due to super low damage and are a viable threat in pvp. Thoughts & ideas?
willsummon wrote: » I like in PVP where for tanks, taunt skills can be used, with in a small area, to force enemy players target focus on the tank. It allows tanks to soak up some damage and give them a role in PVP.
Voeltz wrote: » Forced target switching from taunts and/or redirecting the camera is bad. The way it was in Warhammer was perfect. The combination of Guard (reduce damage done to an ally by 50% and redirect to yourself while in range), Taunts reducing the targets damage and threat generators also reducing damage or having an additional effect such as a knockback, silence or some other Crowd Control.
Raven016 wrote: » I hate tanks so much!
Taerrik wrote: » willsummon wrote: » I like in PVP where for tanks, taunt skills can be used, with in a small area, to force enemy players target focus on the tank. It allows tanks to soak up some damage and give them a role in PVP. I truly, with all of my heart and soul hope Intrepid do not force me to target the tank when I am taunted. SWTOR has a far better solution with debuffing my damage significantly unless I attack the tank. I mean geez, even reduce my damage to 10% if I dont attack the tank. But I really do hate losing the ability to chose what I am going to do. PvP has a lot more than just simply doing damage, there are interrupts, snares, CCs, pushes, pulls, all sorts of things. Dont force me to waste these on a tank, just nerf my damage against anyone but that tank if I am taunted. This still satisfies the idea that the tank is soaking up damage.
Lodrig wrote: » I'm in agreement that force target changing by being taunted is BAD.