SirChancelot wrote: » worddog wrote: » SirChancelot wrote: » worddog wrote: » SirChancelot wrote: » worddog wrote: » SirChancelot wrote: » worddog wrote: » CROW3 wrote: » Between racial augments, religious augments, weapon augments, class augments, and social augments I guarantee some folks will be hawking the class METAs for each of the 64 combos. I’m sure there will be guilds that only raid with the FotM META spec. That’s just going to happen. However, there are so many permutations I don’t think we’re going to see a homogeneous race/class population. I think there’s a large enough population that just wants to play the combo they want to play. …but we’ll see. I'm mainly just concerned with how specific the race benefits will be. Like if a race is just straight up better with heavy armor than any other race. That's one of the things I've been curious to see how it pans out. If something like the Ren'Kai just always have a bigger health pool, they will be a common choice for most tank characters. But they have said multiple times that they want there to be many options, choices, paths to success, whatever... so they are trying to prevent any kind of meta from dominating. So maybe we might see the Py'rai have a natural dodge chance, Dunir get armor bonuses, Tulnar have higher Regen rates. Something to keep multiple races competitive. I'm assuming they mean that depending on your class combo anything could be relevant. But I'm 99% sure that Pure Cleric and Pure Tank will always dominate PvE, so their races will probably be optimized. That's a pretty big assumption. A tank/cleric might be better with built in self heals Or a cleric/bard might have heals with buff or more AOE heal effects that are better for large group content. We won't really know until we get to play with them. Steven said no subclass would be able to replace a cleric as a healer. I assume a Pure Tank + Pure Cleric will massivly outperform a TankCleric + Cleric/whatever Not exactly He said you would not be able to completely erase the need for a cleric, but that could be for utility effects the cleric has, not necessarily as a healer. A bard/healer built to be a healer can fill the role of healer, but you can still need a cleric in the group for other functions. But this is kind of just theory crafting for now... I'm pretty sure they have said they will actively avoid any combination (tank/tank included) "massively out performing" any other. He has said all combinations should be competitive. From what I saw, any archetype that uses cleric as their secondary class will get a lot of self healing, but very little ways to heal other players. So Bard/Cleric would actually be more of a self sustaining support rather than buff+heals. I see where you're coming from, but there are also multiple quotes about role flexibility. I don't know how that works exist if a cleric/x is the only archetype that can be a healer. Even the most recent AMA had a line that supports that. So we won't really KNOW until we get to play with it.
worddog wrote: » SirChancelot wrote: » worddog wrote: » SirChancelot wrote: » worddog wrote: » SirChancelot wrote: » worddog wrote: » CROW3 wrote: » Between racial augments, religious augments, weapon augments, class augments, and social augments I guarantee some folks will be hawking the class METAs for each of the 64 combos. I’m sure there will be guilds that only raid with the FotM META spec. That’s just going to happen. However, there are so many permutations I don’t think we’re going to see a homogeneous race/class population. I think there’s a large enough population that just wants to play the combo they want to play. …but we’ll see. I'm mainly just concerned with how specific the race benefits will be. Like if a race is just straight up better with heavy armor than any other race. That's one of the things I've been curious to see how it pans out. If something like the Ren'Kai just always have a bigger health pool, they will be a common choice for most tank characters. But they have said multiple times that they want there to be many options, choices, paths to success, whatever... so they are trying to prevent any kind of meta from dominating. So maybe we might see the Py'rai have a natural dodge chance, Dunir get armor bonuses, Tulnar have higher Regen rates. Something to keep multiple races competitive. I'm assuming they mean that depending on your class combo anything could be relevant. But I'm 99% sure that Pure Cleric and Pure Tank will always dominate PvE, so their races will probably be optimized. That's a pretty big assumption. A tank/cleric might be better with built in self heals Or a cleric/bard might have heals with buff or more AOE heal effects that are better for large group content. We won't really know until we get to play with them. Steven said no subclass would be able to replace a cleric as a healer. I assume a Pure Tank + Pure Cleric will massivly outperform a TankCleric + Cleric/whatever Not exactly He said you would not be able to completely erase the need for a cleric, but that could be for utility effects the cleric has, not necessarily as a healer. A bard/healer built to be a healer can fill the role of healer, but you can still need a cleric in the group for other functions. But this is kind of just theory crafting for now... I'm pretty sure they have said they will actively avoid any combination (tank/tank included) "massively out performing" any other. He has said all combinations should be competitive. From what I saw, any archetype that uses cleric as their secondary class will get a lot of self healing, but very little ways to heal other players. So Bard/Cleric would actually be more of a self sustaining support rather than buff+heals.
SirChancelot wrote: » worddog wrote: » SirChancelot wrote: » worddog wrote: » SirChancelot wrote: » worddog wrote: » CROW3 wrote: » Between racial augments, religious augments, weapon augments, class augments, and social augments I guarantee some folks will be hawking the class METAs for each of the 64 combos. I’m sure there will be guilds that only raid with the FotM META spec. That’s just going to happen. However, there are so many permutations I don’t think we’re going to see a homogeneous race/class population. I think there’s a large enough population that just wants to play the combo they want to play. …but we’ll see. I'm mainly just concerned with how specific the race benefits will be. Like if a race is just straight up better with heavy armor than any other race. That's one of the things I've been curious to see how it pans out. If something like the Ren'Kai just always have a bigger health pool, they will be a common choice for most tank characters. But they have said multiple times that they want there to be many options, choices, paths to success, whatever... so they are trying to prevent any kind of meta from dominating. So maybe we might see the Py'rai have a natural dodge chance, Dunir get armor bonuses, Tulnar have higher Regen rates. Something to keep multiple races competitive. I'm assuming they mean that depending on your class combo anything could be relevant. But I'm 99% sure that Pure Cleric and Pure Tank will always dominate PvE, so their races will probably be optimized. That's a pretty big assumption. A tank/cleric might be better with built in self heals Or a cleric/bard might have heals with buff or more AOE heal effects that are better for large group content. We won't really know until we get to play with them. Steven said no subclass would be able to replace a cleric as a healer. I assume a Pure Tank + Pure Cleric will massivly outperform a TankCleric + Cleric/whatever Not exactly He said you would not be able to completely erase the need for a cleric, but that could be for utility effects the cleric has, not necessarily as a healer. A bard/healer built to be a healer can fill the role of healer, but you can still need a cleric in the group for other functions. But this is kind of just theory crafting for now... I'm pretty sure they have said they will actively avoid any combination (tank/tank included) "massively out performing" any other. He has said all combinations should be competitive.
worddog wrote: » SirChancelot wrote: » worddog wrote: » SirChancelot wrote: » worddog wrote: » CROW3 wrote: » Between racial augments, religious augments, weapon augments, class augments, and social augments I guarantee some folks will be hawking the class METAs for each of the 64 combos. I’m sure there will be guilds that only raid with the FotM META spec. That’s just going to happen. However, there are so many permutations I don’t think we’re going to see a homogeneous race/class population. I think there’s a large enough population that just wants to play the combo they want to play. …but we’ll see. I'm mainly just concerned with how specific the race benefits will be. Like if a race is just straight up better with heavy armor than any other race. That's one of the things I've been curious to see how it pans out. If something like the Ren'Kai just always have a bigger health pool, they will be a common choice for most tank characters. But they have said multiple times that they want there to be many options, choices, paths to success, whatever... so they are trying to prevent any kind of meta from dominating. So maybe we might see the Py'rai have a natural dodge chance, Dunir get armor bonuses, Tulnar have higher Regen rates. Something to keep multiple races competitive. I'm assuming they mean that depending on your class combo anything could be relevant. But I'm 99% sure that Pure Cleric and Pure Tank will always dominate PvE, so their races will probably be optimized. That's a pretty big assumption. A tank/cleric might be better with built in self heals Or a cleric/bard might have heals with buff or more AOE heal effects that are better for large group content. We won't really know until we get to play with them. Steven said no subclass would be able to replace a cleric as a healer. I assume a Pure Tank + Pure Cleric will massivly outperform a TankCleric + Cleric/whatever
SirChancelot wrote: » worddog wrote: » SirChancelot wrote: » worddog wrote: » CROW3 wrote: » Between racial augments, religious augments, weapon augments, class augments, and social augments I guarantee some folks will be hawking the class METAs for each of the 64 combos. I’m sure there will be guilds that only raid with the FotM META spec. That’s just going to happen. However, there are so many permutations I don’t think we’re going to see a homogeneous race/class population. I think there’s a large enough population that just wants to play the combo they want to play. …but we’ll see. I'm mainly just concerned with how specific the race benefits will be. Like if a race is just straight up better with heavy armor than any other race. That's one of the things I've been curious to see how it pans out. If something like the Ren'Kai just always have a bigger health pool, they will be a common choice for most tank characters. But they have said multiple times that they want there to be many options, choices, paths to success, whatever... so they are trying to prevent any kind of meta from dominating. So maybe we might see the Py'rai have a natural dodge chance, Dunir get armor bonuses, Tulnar have higher Regen rates. Something to keep multiple races competitive. I'm assuming they mean that depending on your class combo anything could be relevant. But I'm 99% sure that Pure Cleric and Pure Tank will always dominate PvE, so their races will probably be optimized. That's a pretty big assumption. A tank/cleric might be better with built in self heals Or a cleric/bard might have heals with buff or more AOE heal effects that are better for large group content. We won't really know until we get to play with them.
worddog wrote: » SirChancelot wrote: » worddog wrote: » CROW3 wrote: » Between racial augments, religious augments, weapon augments, class augments, and social augments I guarantee some folks will be hawking the class METAs for each of the 64 combos. I’m sure there will be guilds that only raid with the FotM META spec. That’s just going to happen. However, there are so many permutations I don’t think we’re going to see a homogeneous race/class population. I think there’s a large enough population that just wants to play the combo they want to play. …but we’ll see. I'm mainly just concerned with how specific the race benefits will be. Like if a race is just straight up better with heavy armor than any other race. That's one of the things I've been curious to see how it pans out. If something like the Ren'Kai just always have a bigger health pool, they will be a common choice for most tank characters. But they have said multiple times that they want there to be many options, choices, paths to success, whatever... so they are trying to prevent any kind of meta from dominating. So maybe we might see the Py'rai have a natural dodge chance, Dunir get armor bonuses, Tulnar have higher Regen rates. Something to keep multiple races competitive. I'm assuming they mean that depending on your class combo anything could be relevant. But I'm 99% sure that Pure Cleric and Pure Tank will always dominate PvE, so their races will probably be optimized.
SirChancelot wrote: » worddog wrote: » CROW3 wrote: » Between racial augments, religious augments, weapon augments, class augments, and social augments I guarantee some folks will be hawking the class METAs for each of the 64 combos. I’m sure there will be guilds that only raid with the FotM META spec. That’s just going to happen. However, there are so many permutations I don’t think we’re going to see a homogeneous race/class population. I think there’s a large enough population that just wants to play the combo they want to play. …but we’ll see. I'm mainly just concerned with how specific the race benefits will be. Like if a race is just straight up better with heavy armor than any other race. That's one of the things I've been curious to see how it pans out. If something like the Ren'Kai just always have a bigger health pool, they will be a common choice for most tank characters. But they have said multiple times that they want there to be many options, choices, paths to success, whatever... so they are trying to prevent any kind of meta from dominating. So maybe we might see the Py'rai have a natural dodge chance, Dunir get armor bonuses, Tulnar have higher Regen rates. Something to keep multiple races competitive.
worddog wrote: » CROW3 wrote: » Between racial augments, religious augments, weapon augments, class augments, and social augments I guarantee some folks will be hawking the class METAs for each of the 64 combos. I’m sure there will be guilds that only raid with the FotM META spec. That’s just going to happen. However, there are so many permutations I don’t think we’re going to see a homogeneous race/class population. I think there’s a large enough population that just wants to play the combo they want to play. …but we’ll see. I'm mainly just concerned with how specific the race benefits will be. Like if a race is just straight up better with heavy armor than any other race.
CROW3 wrote: » Between racial augments, religious augments, weapon augments, class augments, and social augments I guarantee some folks will be hawking the class METAs for each of the 64 combos. I’m sure there will be guilds that only raid with the FotM META spec. That’s just going to happen. However, there are so many permutations I don’t think we’re going to see a homogeneous race/class population. I think there’s a large enough population that just wants to play the combo they want to play. …but we’ll see.
Hurst wrote: » There was an idea floating around that, instead of racial augments, we could get cultural ones. The difference being the opportunity to learn another race's benefits regardless of what you pick at character creation (either via quest, or other method). Think of a Kaelar traveling to the Ren'Kai zone, and learning how to become Enraged (assuming this would be a Ren'Kai racial skill, based on the wiki info available so far) after a certain ritual or something. This would mitigate some of the elitism expected from hardcore guilds, that would steer class optimization towards a certain race (see WoW Classic and Dwarf Priests).
worddog wrote: » If races have direct power associated with them, won't every class have an objectively correct race ?
worddog wrote: » If races have direct power associated with them, won't every class have an objectively correct race? If one race has the best stats for tanks, won't every tank be that race? If one race has the best stats for healing, won't every cleric be that race? Are we going to see every archetype basically be the same race?
Orym wrote: » This is what im afraid of. I am an overthinker and litterely could not get past ESO's character customisation because of racial bonuses. It seemed that you could actually fail at the character customisation screen, Guild, nodes, religion and every meta augment you can change later. I don't think you can change race. Keep race to be a roleplay option not a meta option.
Xit wrote: » That would be nice. Do you have a source for this information?
nanfoodle wrote: » Well I learned today there is no racial bonuses. Steven has gone with Backgrounds so race choice is 100% cosmetic =-)
Caeryl wrote: » nanfoodle wrote: » Well I learned today there is no racial bonuses. Steven has gone with Backgrounds so race choice is 100% cosmetic =-) Huge downgrade to the world building honestly
nanfoodle wrote: » Caeryl wrote: » nanfoodle wrote: » Well I learned today there is no racial bonuses. Steven has gone with Backgrounds so race choice is 100% cosmetic =-) Huge downgrade to the world building honestly How so?