daveywavey wrote: » It's PvX though, we shouldn't be thinking of it in terms of PvE and PvP.
daveywavey wrote: » Resurrection during combat is essential. It opens up so many more options, and means that once somebody dies, if the fight goes on for another 20mins, that they get to actually join in, rather than either lying there being useless or having to port to the nearest resurrection shrine and being useless. All archetypes should be able to do it, with different degrees of efficiency.
Noaani wrote: » Ludullu_(NiKr) wrote: » I want combat rez, mass combat rez and combat rez scrolls. Abilities should have long cd, high cost and long cast time (with mass rez having ~30 min cd, if not hour). Mass rez should only apply to your party, not the guild/raid. Scrolls should have an even longer cast time and should be crafted at a fairly high cost. I agree with this, personally. Mass rez on a 30 minute cd, rez scroll on a 60 minute cd, and single target on a 5 minute cd. Give all of them a 10 second cast time, and I don't really consider the mana use to be of significance (if you have 10 seconds to rez someone, you can probably get your mana back fairly easily). To me, rather than the mass rez being group only though, I'd like to see it being 8 players in your own raid, within a given range. However, people bought up with this specific ability should find themselves at lower HP/mana than if they were bought up by a single target rez.
Ludullu_(NiKr) wrote: » I want combat rez, mass combat rez and combat rez scrolls. Abilities should have long cd, high cost and long cast time (with mass rez having ~30 min cd, if not hour). Mass rez should only apply to your party, not the guild/raid. Scrolls should have an even longer cast time and should be crafted at a fairly high cost.
Githal wrote: » so in 40 man raid, if you have 5 clerics (1 for every 8 players). You get: 40 res from scrolls + 40 res from the 5 clerics mass resurrect + 5 resurrects every 5 mins. So you want to tell me 90-100 resurrects in 1 fight is acceptable for 40 players?
Noaani wrote: » Githal wrote: » so in 40 man raid, if you have 5 clerics (1 for every 8 players). You get: 40 res from scrolls + 40 res from the 5 clerics mass resurrect + 5 resurrects every 5 mins. So you want to tell me 90-100 resurrects in 1 fight is acceptable for 40 players? Yeah, if you want to use them all up. I'm not sure why you would, as if you are needing that many, clearly you are doing something wrong. Having access to that amount of resurrection capacity doesn't mean you want to use it all, nor that you should use it all. If you use all of those resurrections because you needed to use them all, you are still going to fail at killing the encounter - so you are only wasting your own time and resources by doing so. In this situation, it doesn't even matter if this is PvE or PvP, if you use that amount of resurrection resources, you've lost. More resurrection resources used just means you lost even more. From a PvP perspective, thrashing a rival guild and watching them resurrect mid fight in order to attempt to keep things going - but thrashing them anyway is just one of lifes little joys.
Githal wrote: » In the Firebrand showcase. We saw more than 40 resurrects. and in the end they managed to kill it. And without those resurrects they would have failed. So i disagree.
Noaani wrote: » Githal wrote: » In the Firebrand showcase. We saw more than 40 resurrects. and in the end they managed to kill it. And without those resurrects they would have failed. So i disagree. Yes, because that "showcase" had an aspect of reality to it... If a raid leader suggested that as a method to kill a boss, that raid leader would be looking for a new raid.
Githal wrote: » I thought players wanted harder PVE content. If you have 100 potential resurrects in 1 fight. Even the hardest bosses will be trivial if you are willing to invest into killing them.
Noaani wrote: » Githal wrote: » I thought players wanted harder PVE content. If you have 100 potential resurrects in 1 fight. Even the hardest bosses will be trivial if you are willing to invest into killing them. I hate to say it, but this is absolutely spoken like someone that has no clue. If you have infinate resurrects, a hard encounter is still hard. If you are taking the fight on the wrong way, you will not kill it. Ever. If you are taking it on the right way, you probably don't need any ressurects at all. Having more resurrect capacity means those that have no clue (poke poke) simply end up costing their raid/guild more because they don't know when to call the pull and try something different. Again, this applies as much to PvP as it does PvE.
daveywavey wrote: » All archetypes should be able to do it, with different degrees of efficiency.
Xit wrote: » For sure. I would actually love for each archtype to gain access to an extremely powerful , unique, group-wide skill, on a very long cooldown. Something that can turn the tide in battle, or provide a counter-play of sorts. Here are a few examples: Cleric - Mass Resurrection - Resurrects all party members in a radius with 50% health and 25% mana - 1h CD Rogue - Mass Invisibility - Provides 20s of cloak to all party members in a radius. The first attack when coming out of cloak deals 20% more damage - 30m CD Summoner - Summon Allies - Teleports all party members to the caster's location, regardless of distance - 2h CD Tank - Unbreakable Phalanx - Makes all party members in a radius invulnerable to all types of damage and crowd control for 5s - 1h CD etc. Curious if you guys have any ideas about the rest.
Githal wrote: » STEVEN is talking that only like 10% of the population will be able to clear the hardest contents. And what you are talking is like: Everyone can clear the hardest content, just invest some more in ingame gold beforehand.