Iskiab wrote: » I think the secondary archtypes should be pretty simple. You have so many talent points to allocate per character in the talent tree, say 64 points. If you have a secondary you put points in the secondary class instead of the primary, but not more then your primary class. So a cleric/rogue could be 60 cleric/4 rogue, or 32cleric/32rogue.
Dygz wrote: » Active Skills are more powerful than Augments. Which is why the term Primary Archetype is used. Primarily a Cleric. A Cleric/Rogue cannot replace the need for a Primary Archetype Rogue in an 8-person Group. Even if a Shadow Disciple could get full Stealth from an Augment, it wouldn't last as long as the Active Skill.
nanfoodle wrote: » True a Cleric can never be a replacement for a base class rogue. Much like a Rogue \ Cleric could never play group healer. But secondary archetypes can also change a skill to something else. Steven said as much. I could see Cleric \ Rogue even getting stealth of some type. Maybe even some damage improvements. And a Rogue \ Cleric could also do some backup heals in some way. And to his point a Cleric \ Rogue could spec deep enough that their heal spells could suffer being a main healer but could be a fun class to run with some rangers and rogues in some stealth missions.
Hutchy1989 wrote: » Theres always going to be a meta. Having less options is certainly not going to fix that.
juvian wrote: » Hutchy1989 wrote: » Theres always going to be a meta. Having less options is certainly not going to fix that. meta in games like dota , LOL , valorant , overwatch , these type of games is fine , but meta in a game where you spend months investing in a class then literally go to sleep , wake up , read the patch notes , find out that ur class nerfed and other class outshines u and u are not needed in competitive pvp because u are replaced by other more needed roles , that is just horrible experience , it leads to two outcomes , people taking break quitting , or ppl grinding new class , both outcomes happen , in game design if u are not able to balance 64 classes then literally don't do it , u are just wasting resources
Morgalf wrote: » I know this has been discussed before, but we have some new info. Steven's answer to the secondary archetypes gave us a better idea of where they may go with secondary archetypes. I was curious what people thought about his answer and what they want to see. He responded there are various ideas in the table. Secondary archetypes may effect damage values, cooldowns, mana cost, range of abilities, ect. Furthermore, they may effect the visual graphics of spells. In my opinion, you can't go wrong with changing visual effects. This would only increase the unique customization of the character. However, damage values, cooldowns, and otherwise makes me fear the inevitability of a meta class. I would hate to see every single PvP player running tank or cleric secondary because of their common PvP benefits. That limits builds and "forces" us to commit to a build we don't enjoy to be the most effective.
Dygz wrote: » That would not be a perfect world. 64 true Classes (the D&D definition) would be too difficult for the devs to balance - even in the best world.
George_Black wrote: » Hutchy1989 wrote: » Theres always going to be a meta. Having less options is certainly not going to fix that. How is 15-20 properpy fleshed out, solid and unique classes, with matching animations and ability schemes, as well as non combat functions and boons, with each class specializing in 2 to 4 weapons (let's take the extremes, mage 2 and fighter 4 weapons) "less options"? They are true options with lots to choose from. You think this so called customization of the 64 classes and unrestricted weapon/skill usage will offer you true freedom of choice? You wont have a choice when the majority of the classes like cleric/rogue and ranger/tank and fighter/summoner lose to those that make sense. You wont have choice when you realise that yes you can slot any weapon you want but they wont matter. There is no plan in this design. Only a vision in potential. Not to mention that the animations will be lack luster to make it so that all weapon usage barely fits with the abilities, making most of them looking unsatisfying.
Dygz wrote: » There's always gamers who claim there is a META.
abc0815 wrote: » Meta could mean all classes are good (or bad) or what ever. This is why there is always a "meta". And unless everything will be the same, some classes / combo will be better for certain fights. If my class does not have any AOE damage then any AOE fight i am less optimal.
Dygz wrote: » nanfoodle wrote: » True a Cleric can never be a replacement for a base class rogue. Much like a Rogue \ Cleric could never play group healer. But secondary archetypes can also change a skill to something else. Steven said as much. I could see Cleric \ Rogue even getting stealth of some type. Maybe even some damage improvements. And a Rogue \ Cleric could also do some backup heals in some way. And to his point a Cleric \ Rogue could spec deep enough that their heal spells could suffer being a main healer but could be a fun class to run with some rangers and rogues in some stealth missions. If I understand what you wrote above... (Keep in mind that Secondary Archetypes do not provide brand new Active Skills - I think "change into something else" is paraphrase that could be a bit misleading depending on what, exactly, that is intended to mean.) I think I said all that...