Chialde wrote: » Caeryl wrote: » Chialde wrote: » Caeryl wrote: » Chialde wrote: » Caeryl wrote: » Voxtrium wrote: » Caeryl wrote: » Very much in favor of gatherer systems over the tiny amount of gear loot from World Bosses, but caravans can only launch from a town so it’d have to be some other system if there’s gonna be a decay feature. I believe caravans can be launched from anywhere it just takes more time to launch the further from a node u are Their current design plan is to only let it launch from a specific building in a node and I haven't heard any rumors to the contrary, so any decayable trophy loot would have to be lugged back manually by an induvial before the expiration. When you destroy a caravan, you can create a new one right there to take all the loot, we saw as much during the pvp caravan stream Not sure if it was locked to only after destroying a caravan, but they did wait like 5 minutes for the caravan to arrive That's not creating it right there though, you're calling it up from the nearest town where you've already set one up, hence that wait time based on distance from the node. So while a rapid decay sounds interesting, it wouldn't work out due to caravans not arriving/spawning quickly at the dungeon area (which I wouldn't want them to, to be clear. Wouldn't be good for the spying/plotting systems they want when it could be done on a whim). I'm also pretty sure it'll just be for successful Caravan attacks, since as far as I could tell the cargo was loaded up before the original Caravan actually launched from town. I'd much rather a generous timer (15 minutes or so) and it require a manual trek back to the node the player wants to buff up, at risk of dropping on death. The decay timers were just a idea, it would obviously need balancing There wasn’t any indication on wether the new caravan to collect from the looted one, and the crates were on the ground until the new caravan finished setting up I based it more on the first caravan video where we saw the caravan being loaded up before the team went out of town to call to it to launch from the town, and I can’t remember if there was any UI system brought up for placing the cargo of a defeated caravan into that empty one they called from town. Still think the gather from everything in the boss arena, including the boss to fill a caravan would be the best way to make raiding and world bosses more satisfying and have a risk/reward Need/greed on random shit items each boss kill is boring and if it’s gear, well then there is no risk on getting it back to the node to sell/ breakdown/wear, since it can’t be dropped on death
Caeryl wrote: » Chialde wrote: » Caeryl wrote: » Chialde wrote: » Caeryl wrote: » Voxtrium wrote: » Caeryl wrote: » Very much in favor of gatherer systems over the tiny amount of gear loot from World Bosses, but caravans can only launch from a town so it’d have to be some other system if there’s gonna be a decay feature. I believe caravans can be launched from anywhere it just takes more time to launch the further from a node u are Their current design plan is to only let it launch from a specific building in a node and I haven't heard any rumors to the contrary, so any decayable trophy loot would have to be lugged back manually by an induvial before the expiration. When you destroy a caravan, you can create a new one right there to take all the loot, we saw as much during the pvp caravan stream Not sure if it was locked to only after destroying a caravan, but they did wait like 5 minutes for the caravan to arrive That's not creating it right there though, you're calling it up from the nearest town where you've already set one up, hence that wait time based on distance from the node. So while a rapid decay sounds interesting, it wouldn't work out due to caravans not arriving/spawning quickly at the dungeon area (which I wouldn't want them to, to be clear. Wouldn't be good for the spying/plotting systems they want when it could be done on a whim). I'm also pretty sure it'll just be for successful Caravan attacks, since as far as I could tell the cargo was loaded up before the original Caravan actually launched from town. I'd much rather a generous timer (15 minutes or so) and it require a manual trek back to the node the player wants to buff up, at risk of dropping on death. The decay timers were just a idea, it would obviously need balancing There wasn’t any indication on wether the new caravan to collect from the looted one, and the crates were on the ground until the new caravan finished setting up I based it more on the first caravan video where we saw the caravan being loaded up before the team went out of town to call to it to launch from the town, and I can’t remember if there was any UI system brought up for placing the cargo of a defeated caravan into that empty one they called from town.
Chialde wrote: » Caeryl wrote: » Chialde wrote: » Caeryl wrote: » Voxtrium wrote: » Caeryl wrote: » Very much in favor of gatherer systems over the tiny amount of gear loot from World Bosses, but caravans can only launch from a town so it’d have to be some other system if there’s gonna be a decay feature. I believe caravans can be launched from anywhere it just takes more time to launch the further from a node u are Their current design plan is to only let it launch from a specific building in a node and I haven't heard any rumors to the contrary, so any decayable trophy loot would have to be lugged back manually by an induvial before the expiration. When you destroy a caravan, you can create a new one right there to take all the loot, we saw as much during the pvp caravan stream Not sure if it was locked to only after destroying a caravan, but they did wait like 5 minutes for the caravan to arrive That's not creating it right there though, you're calling it up from the nearest town where you've already set one up, hence that wait time based on distance from the node. So while a rapid decay sounds interesting, it wouldn't work out due to caravans not arriving/spawning quickly at the dungeon area (which I wouldn't want them to, to be clear. Wouldn't be good for the spying/plotting systems they want when it could be done on a whim). I'm also pretty sure it'll just be for successful Caravan attacks, since as far as I could tell the cargo was loaded up before the original Caravan actually launched from town. I'd much rather a generous timer (15 minutes or so) and it require a manual trek back to the node the player wants to buff up, at risk of dropping on death. The decay timers were just a idea, it would obviously need balancing There wasn’t any indication on wether the new caravan to collect from the looted one, and the crates were on the ground until the new caravan finished setting up
Caeryl wrote: » Chialde wrote: » Caeryl wrote: » Voxtrium wrote: » Caeryl wrote: » Very much in favor of gatherer systems over the tiny amount of gear loot from World Bosses, but caravans can only launch from a town so it’d have to be some other system if there’s gonna be a decay feature. I believe caravans can be launched from anywhere it just takes more time to launch the further from a node u are Their current design plan is to only let it launch from a specific building in a node and I haven't heard any rumors to the contrary, so any decayable trophy loot would have to be lugged back manually by an induvial before the expiration. When you destroy a caravan, you can create a new one right there to take all the loot, we saw as much during the pvp caravan stream Not sure if it was locked to only after destroying a caravan, but they did wait like 5 minutes for the caravan to arrive That's not creating it right there though, you're calling it up from the nearest town where you've already set one up, hence that wait time based on distance from the node. So while a rapid decay sounds interesting, it wouldn't work out due to caravans not arriving/spawning quickly at the dungeon area (which I wouldn't want them to, to be clear. Wouldn't be good for the spying/plotting systems they want when it could be done on a whim). I'm also pretty sure it'll just be for successful Caravan attacks, since as far as I could tell the cargo was loaded up before the original Caravan actually launched from town. I'd much rather a generous timer (15 minutes or so) and it require a manual trek back to the node the player wants to buff up, at risk of dropping on death.
Chialde wrote: » Caeryl wrote: » Voxtrium wrote: » Caeryl wrote: » Very much in favor of gatherer systems over the tiny amount of gear loot from World Bosses, but caravans can only launch from a town so it’d have to be some other system if there’s gonna be a decay feature. I believe caravans can be launched from anywhere it just takes more time to launch the further from a node u are Their current design plan is to only let it launch from a specific building in a node and I haven't heard any rumors to the contrary, so any decayable trophy loot would have to be lugged back manually by an induvial before the expiration. When you destroy a caravan, you can create a new one right there to take all the loot, we saw as much during the pvp caravan stream Not sure if it was locked to only after destroying a caravan, but they did wait like 5 minutes for the caravan to arrive
Caeryl wrote: » Voxtrium wrote: » Caeryl wrote: » Very much in favor of gatherer systems over the tiny amount of gear loot from World Bosses, but caravans can only launch from a town so it’d have to be some other system if there’s gonna be a decay feature. I believe caravans can be launched from anywhere it just takes more time to launch the further from a node u are Their current design plan is to only let it launch from a specific building in a node and I haven't heard any rumors to the contrary, so any decayable trophy loot would have to be lugged back manually by an induvial before the expiration.
Voxtrium wrote: » Caeryl wrote: » Very much in favor of gatherer systems over the tiny amount of gear loot from World Bosses, but caravans can only launch from a town so it’d have to be some other system if there’s gonna be a decay feature. I believe caravans can be launched from anywhere it just takes more time to launch the further from a node u are
Caeryl wrote: » Very much in favor of gatherer systems over the tiny amount of gear loot from World Bosses, but caravans can only launch from a town so it’d have to be some other system if there’s gonna be a decay feature.
Caeryl wrote: » Still think the gather from everything in the boss arena, including the boss to fill a caravan would be the best way to make raiding and world bosses more satisfying and have a risk/reward Need/greed on random shit items each boss kill is boring and if it’s gear, well then there is no risk on getting it back to the node to sell/ breakdown/wear, since it can’t be dropped on death
Voxtrium wrote: » Caeryl wrote: » Still think the gather from everything in the boss arena, including the boss to fill a caravan would be the best way to make raiding and world bosses more satisfying and have a risk/reward Need/greed on random shit items each boss kill is boring and if it’s gear, well then there is no risk on getting it back to the node to sell/ breakdown/wear, since it can’t be dropped on death On this we definitely agree. I think Steven’s comment about Hunters not having any interaction with the dragon is a huge backpedal. It started as ‘you’ll want to bring Gatherers to get the best drops’ to ‘Hunters will just be hunting specific mobs and get nothing extra from world bosses’ This is the primary point I wanted to be considered, I feel like bosses should include more than just a greed pickup system. Especially with how much effort has gone into making all of the systems intertwined to begin with, this model follows much of their design philosophy and adds a good element to the game imo.
Caeryl wrote: » Still think the gather from everything in the boss arena, including the boss to fill a caravan would be the best way to make raiding and world bosses more satisfying and have a risk/reward Need/greed on random shit items each boss kill is boring and if it’s gear, well then there is no risk on getting it back to the node to sell/ breakdown/wear, since it can’t be dropped on death On this we definitely agree. I think Steven’s comment about Hunters not having any interaction with the dragon is a huge backpedal. It started as ‘you’ll want to bring Gatherers to get the best drops’ to ‘Hunters will just be hunting specific mobs and get nothing extra from world bosses’
Still think the gather from everything in the boss arena, including the boss to fill a caravan would be the best way to make raiding and world bosses more satisfying and have a risk/reward Need/greed on random shit items each boss kill is boring and if it’s gear, well then there is no risk on getting it back to the node to sell/ breakdown/wear, since it can’t be dropped on death
Arya_Yeshe wrote: » Would be fantastic if the immediate area around the corpse could flag everybody for PvP, creating more fights and more drama that are good things for the game.