patrick68794 wrote: » The comment about Sea of Thieves is very inaccurate considering they're not trying to compete with that game at all. Having ships doesn't mean they're trying to make a "better" Sea of Thieves lol also there's basically zero information about the development cost for SoT.
George_Black wrote: » Here is some perspective for you: Studios behind the names games: big money. Intrepid behind AoC: first product. You want to avoid delays? Join my discussion on classes, which is about to get burried in the second page.
RonDog98 wrote: » George_Black wrote: » Here is some perspective for you: Studios behind the names games: big money. Intrepid behind AoC: first product. You want to avoid delays? Join my discussion on classes, which is about to get burried in the second page. I believe I have seen your discussion and honestly I agree with it. I think the 64 class system is too ambitious on top of everything else they are trying to do, but I fear it’s too late to change now so I hope I’m wrong.
George_Black wrote: » RonDog98 wrote: » George_Black wrote: » Here is some perspective for you: Studios behind the names games: big money. Intrepid behind AoC: first product. You want to avoid delays? Join my discussion on classes, which is about to get burried in the second page. I believe I have seen your discussion and honestly I agree with it. I think the 64 class system is too ambitious on top of everything else they are trying to do, but I fear it’s too late to change now so I hope I’m wrong. Too many people push for too many unecessary things (vegan options). I am pretty sure that the Devs wont add to their scope, so no worries there. But there are many things need a reality check because when the time comes and they have to start developing those systems, only to find out that they dont meet the expectations of the players, both from a quality standpoint and balance between all the systems, it might require redevelopment or deletion. Here are two more: Animal husbandry/glidding and the BH system. But comparing IS to squareenix blizzars and such isnt realistic prespective.
RonDog98 wrote: » I don’t want to wait 2 years before we get a glimpse of in game augmentation, I want the developers to sit down with us and share some of their ideas and concepts long before we get them as a live stream presentation. Same could be said for the naval content or any number of concepts.
Dygz wrote: » RonDog98 wrote: » I don’t want to wait 2 years before we get a glimpse of in game augmentation, I want the developers to sit down with us and share some of their ideas and concepts long before we get them as a live stream presentation. Same could be said for the naval content or any number of concepts. You can't always get what you want. We've been waiting more than 5 years for the last two Know Your Nodes articles. We can't even get that little.
RonDog98 wrote: » Dygz wrote: » RonDog98 wrote: » I don’t want to wait 2 years before we get a glimpse of in game augmentation, I want the developers to sit down with us and share some of their ideas and concepts long before we get them as a live stream presentation. Same could be said for the naval content or any number of concepts. You can't always get what you want. We've been waiting more than 5 years for the last two Know Your Nodes articles. We can't even get that little. That’s exactly my point, as a community I think we should express that we would like more insight. I’d say go as far as to pressure them.
RonDog98 wrote: » Hello, Sorry I would like to clarify. I’m FIRMLY in the camp that they should develop at their own pace, I’m just saying I believe the community would appreciate more of a look under the hood, that’s all I’m saying.
RonDog98 wrote: » patrick68794 wrote: » The comment about Sea of Thieves is very inaccurate considering they're not trying to compete with that game at all. Having ships doesn't mean they're trying to make a "better" Sea of Thieves lol also there's basically zero information about the development cost for SoT. I tried to find a clear source for that number, but it turns out it’s just an estimate based on team size, development time, and a few other factors. I apologize for this faulty number. However, I think the Sea of Thieves comparison makes perfect sense. SoT is pirate role playing game with a heavy focus on adventure, exploration, player interaction, and ship customization. AoC is doing all of these things and adding, in theory, way more ship variety/customization more dynamic player combat, more dynamic ship combat, way more intense PVE interactions (Giant Sea monster raids) etc. And on TOP of this they are trying to make the naval system tie directly into the overall economy of the game. Saying AoC is striving for a better SoT experience seems perfectly fair to me.
RonDog98 wrote: » That’s exactly my point, as a community I think we should express that we would like more insight. I’d say go as far as to pressure them.
patrick68794 wrote: » RonDog98 wrote: » patrick68794 wrote: » The comment about Sea of Thieves is very inaccurate considering they're not trying to compete with that game at all. Having ships doesn't mean they're trying to make a "better" Sea of Thieves lol also there's basically zero information about the development cost for SoT. I tried to find a clear source for that number, but it turns out it’s just an estimate based on team size, development time, and a few other factors. I apologize for this faulty number. However, I think the Sea of Thieves comparison makes perfect sense. SoT is pirate role playing game with a heavy focus on adventure, exploration, player interaction, and ship customization. AoC is doing all of these things and adding, in theory, way more ship variety/customization more dynamic player combat, more dynamic ship combat, way more intense PVE interactions (Giant Sea monster raids) etc. And on TOP of this they are trying to make the naval system tie directly into the overall economy of the game. Saying AoC is striving for a better SoT experience seems perfectly fair to me. lol most PvX online games have a heavy focus on adventure, exploration, and player interaction. Sea of Thieves is a very different experience compared to what AoC is going to be providing. They're not really comparable at all beyond some extremely vague concepts that apply to almost every online game that isn't purely PvP and having ships, which plenty of other online games also have. Some people really need to learn how to temper expectations...
RonDog98 wrote: » patrick68794 wrote: » RonDog98 wrote: » patrick68794 wrote: » The comment about Sea of Thieves is very inaccurate considering they're not trying to compete with that game at all. Having ships doesn't mean they're trying to make a "better" Sea of Thieves lol also there's basically zero information about the development cost for SoT. I tried to find a clear source for that number, but it turns out it’s just an estimate based on team size, development time, and a few other factors. I apologize for this faulty number. However, I think the Sea of Thieves comparison makes perfect sense. SoT is pirate role playing game with a heavy focus on adventure, exploration, player interaction, and ship customization. AoC is doing all of these things and adding, in theory, way more ship variety/customization more dynamic player combat, more dynamic ship combat, way more intense PVE interactions (Giant Sea monster raids) etc. And on TOP of this they are trying to make the naval system tie directly into the overall economy of the game. Saying AoC is striving for a better SoT experience seems perfectly fair to me. lol most PvX online games have a heavy focus on adventure, exploration, and player interaction. Sea of Thieves is a very different experience compared to what AoC is going to be providing. They're not really comparable at all beyond some extremely vague concepts that apply to almost every online game that isn't purely PvP and having ships, which plenty of other online games also have. Some people really need to learn how to temper expectations... I’m sorry, but I don’t understand how I can list out a full breakdown or similar features between the two and you just go, “nah”. What does sea of thieves do literally or thematically that you think ashes wont?