Pendragxn wrote: » In my opinion, a color-coded system for name tags has generally worked well. The concept is straightforward: green signifies a low threat, yellow or orange indicates moderate danger, and red or purple points to a high-level risk. This makes it easy to quickly assess someone’s threat level at a glance.
Taleof2Cities wrote: » Pendragxn wrote: » In my opinion, a color-coded system for name tags has generally worked well. The concept is straightforward: green signifies a low threat, yellow or orange indicates moderate danger, and red or purple points to a high-level risk. This makes it easy to quickly assess someone’s threat level at a glance. Threat assessment should be done by the player and not the game in my opinion. Color-coding (if done right) makes the player’s decision way too easy.
Azherae wrote: » But the point isn't really to know if you will win or not. It's to let you know (in certain games) that you are so outclassed in basic relative power that you should approach it entirely differently rather than trying to just adapt. Similar to realizing that you're in the wrong area because the mobs are too strong. Being able to tell the difference between 'oh that's practically a legendary hero around here, I stand no chance' and 'wait this person's build dunks on mine' is kind of important, isn't it?
daveywavey wrote: » Azherae wrote: » But the point isn't really to know if you will win or not. It's to let you know (in certain games) that you are so outclassed in basic relative power that you should approach it entirely differently rather than trying to just adapt. Similar to realizing that you're in the wrong area because the mobs are too strong. Being able to tell the difference between 'oh that's practically a legendary hero around here, I stand no chance' and 'wait this person's build dunks on mine' is kind of important, isn't it? Risk vs Reward, though, right? If you get to find out everybody you're going to destroy, that removes the Risk part. If you don't know whether the guy you're wanting to attack is a black-belt martial artist or a guy with brittle bone syndrome, that introduces an element of risk that you wouldn't have had if they'd both been wearing t-shirts saying: "I'm with Black-Belt" and "I'm with Brittle-Bone".
Azherae wrote: » The ability to attack someone, see their star level come up and realize they're no match for me, and not continue the attack, would be great for me.