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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I dont want to have to do stuff i might not want to do with my time just to fulfill requirements i need to progress a battlepass for more items. I rather wanna play the Game the way i want to play it and get that Battlepass stuff the regular way by finishing Quests, finding Treasure, Trading, Crafting, Exploring etc whatever there is. Actual Gameplay instead a List like Collect 50 Ores for 50 BP Points or Login Daylie to get stuff. I wanna have the Progression in the Hand of Players actually playing the Game and not players beeing forced to do stuff. It often just takes away time from the thing you actually wanted to do.
Same with stupid Daylies in every game you litterally spend 10-30min sometimes even longer to do Daily Stuff to get all the Goodies than actually playing what you wanted to play its a loss kinda every day but not that noticeable cause you get a Reward for your lost time, Still you did not what you maybe wanted or could have done in that time instead.
I know these Systems are there to keep players occupied but im quite sure with enough opportunities of any kind in a Big Gameworld these will not be missed.
It's not something I "want" since I won't be playing Ashes in any way for a BP to affect what I'm doing.
It's not possible for me to move anything towards Steven implementing a Battlepass.
I'm mostly just sharing the way Modern Battlepasses actually work.
A Battlepass cannot make Ashes a better game for me.
They want the game to be immersive and expressive. So let's see it. Let us get immersed in the lore by doing smaller quests and be rewarded for our time and dedication.
And how is it different than mindlessly completing Quests or completing Achievements or Crafting or completing Dungeons or Raids - especially since all of those would also be BP Tasks.
Designing and implementing and testing new Quests takes at least 5x longer than creating a set of BP Tasks.
Completing BP Tasks for Cosmetics is just another option alongside completing Dungeons and Raids for BiS Gear. Or completing Achievements for Titles.
Having more options to entice players to repeat existing content does not negate anything.
No one is forcing anybody to focus on BP Tasks. Just as no one forces players to complete Dungeons or Raids. People who don't like BPs can ignore them. Just as people who don't like Dungeons and Raids can ignore those.
Again, as this thread is evidence of, Battlepass will turn people away from Ashes just by existing.
If you can't ignore the implementation of a Modern Battlepass - that's most likely just a you problem.
Are the Pre-Alpha 2 Cosmetics not also a kind of Battle-Pass in a way ... ... ? 🤔 🤨
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Not even a little bit.
I like collecting things in the games that I play, though between real life responsibilities and devoting time to other games that catch my eye, it becomes too exhausting and expensive to try and keep up with any game that has a battlepass.
In turn, that just encourages me to give up on it. Yes, they're 'optional' cosmetics but that in itself is deceptive, as cosmetics are largely the main thing to aim for in many games.
And, yes, it really depends on how the Battlepass is designed.
Older BPs had tons of FOMO. Modern BPs do not.
The Cosmetics for modern BPs are typically around for at least 3 months - with plenty of time to acquire the items you want. And the Tasks include plenty of stuff you'd want to do in the game anyways.
I guess we will find out. This is taken from the Wiki:
Gear binding
There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[5]
Very little gear will be account bound or soulbound in Ashes of Creation.[9][10]
The game economy is based around crafting and degradation of items.[9]
Gear is obtained via crafting, gathering and processing along with raid and dungeon bosses.[10]
A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[10] – Steven Sharif
https://ashesofcreation.wiki/Bound_items
but then again, on the same page, it says this lol:
Cosmetic items
All cosmetic store items will be non-tradeable.[4]
Cosmetics are not tradeable with other players but can be reassigned to other characters (alts) within the same account.[29][4]
This is a reversal of the earlier statement that assignment of account-bound cosmetics to a character cannot be undone.[30]
Though obviously this only applies to red players in the first place, so maybe Steven wants to fuck those over even more than they'll already be, but that's a whole separate issue.
Ya, I posted more about the cosmetics just above here. Cosmetics cannot be traded, but can be passed to other char on account it looks like.
For example OW, giving access to new heroes or skins.
The game should be fun to play, or not. It's not the same as a single player RPG where you might want to complete all achievements because it's something to do, once, and then you're done. Bpass keep changing and giving new fake rewards and objectives.
Make the game fun, balance it, keep adding new things.
I hope there is no bpass in this game.
Especially not as instant as items from the Cosmetics Shop.
But... with your view of a collector, collectors would be forced to buy everything in the Cosmetics Shop.
And a BP typically provides 5+ Cosmetics plus a bunch of Embers... for the price of the cheapest item in the Shop.
Modern BPs don't include P2W. No P2W is an Ashes Pillar, so highly unlikely an Ashes BP would include P2W.
If games were just fun to play - there would be no rewards at all:
No need for Adventurer or Artisan XP. No need for Quest rewards. No need for Boss drops. No need for Achievement rewards.
I dunno what you mean by "fake" rewards. I also don't know what you mean by "fake" objectives.
BP Tasks are no more fake than anything else players do in the game. No more fake than Achievements or repeating Dungeons and Raids.
Its not a npc , pc or an area in game with your character.
Its a interface, like an app or dungeon finder. Something away from your character and your fellow players never see yours.
Used for things we may utilize when picking character skills, or a cash shop or loggin in/out or computer settings and adjustments. Fake to our in game world and characters.
I got an update for you!
Although, notice that both Steven and Margaret said your wording didn't make sense (which I agree with):
Otr wants to know about monetization: If people want Battlepasses, would you make them?
That doesn't really reflect what I said since I never said I expect Ashes to have a paid BP.
And... I'm not sure what they answered negates the possibility of a free Battlepass.
Especially not by the time Ashes releases.
(It's not about whether the players ask them to make a BP. I think Steven will decide to make BPs due to the popular trend and as part of their Seasonal content drops. Also, due to having one in APOC.)
LMAO