Non-combatants can attack corrupted players, and remain non-combatant (NC).
Q1) Can non-combatants kill corrupted players and remain NC? (missing from chart).
https://ashesofcreation.wiki/Player_flagging
If the non-combatant dies to the corrupted player, the NC suffers a heavier death penalty than if he was flagged as a combatant instead.
The corrupted player is punished with more corruption, which the NC may or may not care about - will likely care more about his own death penalty.
https://ashesofcreation.wiki/Death_penaltiesQ2) Would players hunting corrupted choose to deliberately flag themselves (as combatant) beforehand to minimise the impact of death?
If so, we know that:
Players are not able to manually set their flagging status to combatant
...so they could only achieve this by briefly attacking someone else (not corrupted) instead.
Q3) Is this cheesing the system?
Generic Disclaimer: yes we're approaching A2, and things will be figured out in time. Balance will happen later. All the usual stuff. Agreed.
I'm simply wondering out loud, and interested in what others think. Will these be a problem? What could the solution(s) be?