Dygz wrote: » Again...
Dygz wrote: » Even that 1 Like from Pendragxn justifies my lengthy reply.
Blood_Raven wrote: » Slower is almost always better. I hate games where you get a cool new weapon and in less then a day you out level it and don't get to enjoy the item. Same with content I hate out leveling area's I did not get to experience on the way to max level.
RocketFarmer wrote: » Or maybe they need to design a short game and long game into this. Short game to satisfy those who want and need immediate gratification and long game for those who really savor the journey.
nanfoodle wrote: » Matter of fact, IS should already be working on that expansion.
Flanker wrote: » nanfoodle wrote: » Matter of fact, IS should already be working on that expansion. Excuse me, we have 5 nodes out of 100 at the moment and 6/8 archetypes, what "expansions" are you talking about?Expansions come with a speed that they are supposed to come with either rarely or never, depending on the game. While it's not that big of a deal for a box-cost game like New World, for example, it might be an issue for a subscription-based game like Ashes.
nanfoodle wrote: » 23 years of MMOing and the games that did well had an expansion on a yearly schedule. Listening to many interviews. About two years before launch these game developers were already working on an expansion. It's common practice.
Flanker wrote: » nanfoodle wrote: » 23 years of MMOing and the games that did well had an expansion on a yearly schedule. Listening to many interviews. About two years before launch these game developers were already working on an expansion. It's common practice. I'd assume Intrepid could think about the ideas for future expansions in general, yeah, but the game itself is too far from being finished. And I would probably call it a miracle if we are "2 years before launch" at the moment. Not trying to be overly pessimistic, but things normally take more time than you expect them to take
nanfoodle wrote: » My guess if they are doing it right. They are story boarding what they want to create. Looking into main stories they want to go after launch. Deciding what maps this will happen on. A year from now they should be play testing some of the content. 6 months after launch the expansion should be ready for play testing at a beta level. If IS is smart.