CROW3 wrote: » Both. Welcome to PvX.
Knotti wrote: » Using the castles sieges and colosseums as war games of course. Politics would play a larger role on a server like this; though rules are made to be broken.
Knotti wrote: » What direction would you like to see your server take? Prosperity in Ashes is going to take collective effort. Would you like to see your guild take a more PVE approach conquering the game? Creating a spot on the map from PVE content and developing alliances with neighbouring players. Potentially with alliances among all the different areas; allowing for guilds to travel to all PVE content and collect goods to build their spot on the map. All guilds would have access to an abundance of goods to create the best wares and progress through the highest PVE content. Using the castles sieges and colosseums as war games of course. Politics would play a larger role on a server like this; though rules are made to be broken. Demise in Ashes will come in the form of PvP or lack of goods. Would you like to see your guild be involved more in PvP and conquering map? Attacking your neighbouring players will have benefits in the way of spoils and land. Also potentially shrinking the area of the game you will have access to and making the collection of goods challenging. War among players will be expensive. Not only will it damage the person you’re attacking but your equipment decays as well. Having the goods to create a head of steam for a war effort will take time. A server like this would be chaos; where some people would thrive.
Knotti wrote: » CROW3 wrote: » Both. Welcome to PvX. Knotti wrote: » Using the castles sieges and colosseums as war games of course. Politics would play a larger role on a server like this; though rules are made to be broken. That was implied. Would you like to fight or barter your way to PvE content. Yes there will also be conflict; but will you seek out alliances over enemies.
Fireplay wrote: » I would like to see both work together. The big concern is how to control Zergs. I.e In Throne and liberty you can create 1 guild and have 3 alliances. Essentially the 3 alliances are the same guild. These 4 guilds dominate the field and own all the good items. This can deter people from contributing to the PvP activities or not play at all.
Chaliux wrote: » You cant control it, same happened to New World. Huge guilds will dominate, if they want. They will form the nodes to their will in a selfish way and on places on the map which they want and like, independent from the desires of smaller guilds or especially more pve oriented players, because pve players are used to play together and cooperate with each other instead of the competitive (one will win, so the other one loses), fighting and destructive behavior.
Chaliux wrote: » Its about the size of the guild (size matters). NW is a good reference. Cities were dominated from the biggest guilds, not inevitably from the best guilds, for sure not from small guilds. I‘ve played on two different servers, both with same result and picture on the map (a lot of equally colored regions, domination by size).
Depraved wrote: » Chaliux wrote: » Its about the size of the guild (size matters). NW is a good reference. Cities were dominated from the biggest guilds, not inevitably from the best guilds, for sure not from small guilds. I‘ve played on two different servers, both with same result and picture on the map (a lot of equally colored regions, domination by size). how does that work? you can only have 50 people in a territory siege, and no one from the outside can interfere. so how does the best guild lose in a fair 50 vs 50?
Githal wrote: » Depraved wrote: » Chaliux wrote: » Its about the size of the guild (size matters). NW is a good reference. Cities were dominated from the biggest guilds, not inevitably from the best guilds, for sure not from small guilds. I‘ve played on two different servers, both with same result and picture on the map (a lot of equally colored regions, domination by size). how does that work? you can only have 50 people in a territory siege, and no one from the outside can interfere. so how does the best guild lose in a fair 50 vs 50? There is no Best guild. There will always be challengers that have good chances of winning. Its like watching League of legends world championship, And say that the best team cant lose. But in the same time they get 3 wins and 2 loses in the finals. What i mean is: even if 1 team won, it doesnt mean that they will win again next time. But yes, i think it will be IDEAL for skill to matter, and not just zerg fiesta where 1k player guilds dominate everything
Pendragxn wrote: » Githal wrote: » Depraved wrote: » Chaliux wrote: » Its about the size of the guild (size matters). NW is a good reference. Cities were dominated from the biggest guilds, not inevitably from the best guilds, for sure not from small guilds. I‘ve played on two different servers, both with same result and picture on the map (a lot of equally colored regions, domination by size). how does that work? you can only have 50 people in a territory siege, and no one from the outside can interfere. so how does the best guild lose in a fair 50 vs 50? There is no Best guild. There will always be challengers that have good chances of winning. Its like watching League of legends world championship, And say that the best team cant lose. But in the same time they get 3 wins and 2 loses in the finals. What i mean is: even if 1 team won, it doesnt mean that they will win again next time. But yes, i think it will be IDEAL for skill to matter, and not just zerg fiesta where 1k player guilds dominate everything What we need is Ashes of Creation Esports get the commentators I want to see big fights massive damage HUUUUGGGEEE delete the fucking backline!! Yasssss!!!!
Depraved wrote: » how does that work?