Flanker wrote: » While "easy alts" are not a problem for many MMOs, they are a problem for a game like Ashes.
Zehlan wrote: » How Many Hours Should It Take to Reach Max Level? Just wondering how grindy people here think the game should be to but max level? Also for this poll, assume that the server already has metropolis nodes, so you're not time gated by the node system when it comes to leveling.
Zehlan wrote: » for this poll, assume that the server already has metropolis nodes, so you're not time gated by the node system when it comes to leveling.
Zehlan wrote: » the server already has metropolis nodes, so you're not time gated by the node system when it comes to leveling.
Chaliux wrote: » Flanker wrote: » While "easy alts" are not a problem for many MMOs, they are a problem for a game like Ashes. Why? It‘s a sub-fee MMO. It wants to bind me, why should it be a problem to play with alts?
Chaliux wrote: » Flanker, my young friend
Chaliux wrote: » its a MMO meant for decades
Chaliux wrote: » There will be severals alts and twinks
Chaliux wrote: » because intrepid wants us to have them
Chaliux wrote: » ts a char playing in breaks and natural cool down phases, perhaps not at prime time, at least not during the first month of the game.
Flanker wrote: » Zehlan wrote: » How Many Hours Should It Take to Reach Max Level? Just wondering how grindy people here think the game should be to but max level? Also for this poll, assume that the server already has metropolis nodes, so you're not time gated by the node system when it comes to leveling. I'll highlight this again, if you didn't notice it Zehlan wrote: » for this poll, assume that the server already has metropolis nodes, so you're not time gated by the node system when it comes to leveling. Alright, so if you attempt to use the result of this poll as a proof, then it means you consider the results representative and valid. Let's make some simple calculations then (you like calculations, don't you?) And I hope you are aware of the difference between the arithmetic mean and weighed mean. Anyway, you can google it. 600 x 100 = 60,000 449 x 200 = 89,800 291 x 300 = 87,300 234 x 500 = 117,000 401 x 1000 = 401,000 60,000 + 89,800 + 87,300 + 117,000 + 401,000 = 755,100 Total number of voters: 600 + 449 + 291 + 234 + 401 = 1975 The weighed mean: 755,100 / 1975 = ~382 hours. So on average, the voters would like to take a player to spend approximately 382 hours to reach the max level under condition of ... Zehlan wrote: » the server already has metropolis nodes, so you're not time gated by the node system when it comes to leveling. I don't think I need to explain that leveling in those conditions will be significantly faster than leveling on launch, do I? So thank you for bringing this up and proving my point once again. P.S. Can't wait to see your made up excuses like "oh wait, no, this poll is not valid, I didn't mean it" or whatever else comes to your mind Avada Kedavra
Zehlan wrote: » K Let's have some fun today. Flanker know all these games you have had all this experience in that is the basis for all your claims. Nothing before 18 or from pirate servers in other words servers that weren't the original companies who created the game. I do remember you saying that you had played a subscription based MMO I am curious to know that one.
Flanker wrote: » If Intrepid cares to listen and implement certain changes - awesome, it will be good for the game, at least I think so. If they don't - well, guess I'll have alts for artisan skills/PKing with no risk/dungeons/anything else I want or need. It's not the scenario I want, but if it goes that way, I will obviously take advantage of that.[/b]P.S. @Zehlan cutie pie, I know you have already read my reply, it's a pity you failed so miserably and left in shame. I'm going to miss you, as obviously you won't come back to this thread, at least not within next couple of pages, until you get an impression that people forgot about it and/or won't go back to read it.
Zehlan wrote: » drat
Zehlan wrote: » Not at all 382 is a far cry from what you are suggesting and Is not unreasonable
Zehlan wrote: » I think most people are aiming for 2-3 months but if you want to play math majority want under 200 hours or 2 to 1 want under 300 most popular the most important was 100 hours
Zehlan wrote: » we can play math all day if you want you will still lose
Zehlan wrote: » I noticed you ignored the other poll showing 45 days and that has everyone in the comments saying how 45 days is right about perfect didn't want to use that one because you couldn't manipulate the truth in anyway on that one I guess.
Zehlan wrote: » I have asked this question before and got no answer asked here again and got no answer how come?
Zehlan wrote: » See and this is the honest and reasonable thing I think you have said yet I actually respect this statement.
Zehlan wrote: » If you would of started this thread with I love long levelling I think there would of been a completely different vibe but you started it with everyone else has to change the way they play this game.
Zehlan wrote: » P.S. I have mild dyslexia so it can take time to write down stuff one post took me three hours to put together the other day it's worse when I have worked a long day
Zehlan wrote: » Oh and yes I am a fucking cutie pie
Zehlan wrote: » Not everyone gets a metal buddy the 413 will dictate the speed this isn't socialism. What it comes down to is they will go with majority which you like to avoid. This is a business they are not going to piss of the majority and have them leave and be left with a demographic half that size so you can play games with the numbers but in the end majority rules don't like then maybe this isn't your type of game.
RocketFarmer wrote: » I’ve always loved switching between characters for a different play experience. Experimenting with different concepts and builds.
RocketFarmer wrote: » Is it just me or does the design seem to intend to de-emphasize alts? I’ve always loved switching between characters for a different play experience. Experimenting with different concepts and builds. However, limiting citizenship to only one node among other policies makes it difficult if you want to play multiple characters based in separate locations. Understand they are trying to limit those who might abuse things, but it takes a good bit of the benefits of playing alts away.
Caeryl wrote: » You're correct, numerous alts isn't a playstyle they want to support, and that's on purpose. For the same reason they're not going to allow character name-changes, alts are taxing to maintain and level to effectiveness. They want you to be forced to rely on other players, so self-sufficiency is made extremely difficult. They want players to spy on each other as a sort of strife generator/'gameplay' loop, bad for the game imo but that's what they want, so the level of alts can clue other into them being either 1) new 2) potentially a spy if they're 'too' knowledgeable about the game. It becomes too easy to crank out junker spy characters if leveling is too short, but too difficult to tell one from a genuine character if leveling is too long. The 45 day range is a cushy spot that requires at least a few weeks to reach a spot of engaging with the game seriously (secondary archetype threshold), but isn't so restrictive that you couldn't make spies as a part of guild v guild conflict.
nanfoodle wrote: » Ashes needs people subbing to make money. They need to make a profit.
nanfoodle wrote: » Why this bone is something you won't let go of. I have to ask.
Pendragxn wrote: » There are easy ways to prevent that like having someone post their character screen before they join the guild. I mean if someone wants to go through the length of having 2 accounts and double subbing then fair play to them.