Chaliux wrote: » Depraved wrote: » how does that work? Because there are 3 factions and depending on the hardcore players within the faction and their online activity/availability (so grinding, contributing) regions where dominated from that faction. On both severs I've played that was (by accident?) purple, the Syndicate. Example picture (from a website, no screenshot from me). That was no fun for Covenant and Marauder players. Or maybe Covenant dominated? Depeding on luck during server choice, it was an ugly gaming experience. Whatever Ashes designed to avoid this, it should be avoided and it needs developer intervention (with mechanics, systems, designs) to decrease this domination risk (or to have possibilities to solve the issue once domination starts). The more balanced a realm is, the better it is for the overal game and community health.
Depraved wrote: » how does that work?
Flanker wrote: » The more challenging and difficult it is, the more I enjoy it
Chaliux wrote: » Both, only one part of content is boring. PvX!
Dripyula wrote: » Chaliux wrote: » Both, only one part of content is boring. PvX! Whatever it will be, I doubt it will be good for Ashes health if players cannot choose. Maybe it is just the times we are living in but I believe to notice a big part of the overall global playerbase not being interested in forced PvP anymore. Which "PvX" pretty much is. Reason why I think that? Witnessed behaviour in World of Warcraft, League of Legends and Sea of Thieves. In all three games PvP is very toxic due to its either mandatory nature to get certain rewards and League being an exclusive PvP game, at least as far as I know only from watching, is universally known in the internet for being a toxic game. I believe that we have lived long enough now in a videogame culture that there are a lot of people who are tired of so called "competitive elements". And if Ashes will not offer this part of the demographic, which seems very big at the very least, a pure PvE server model, they might not join the game. Wether or not Intrepit is willing and able to tank that financially, who knows?World of Warcraft: Professional PvP even among random grouped instance PvP, has completely deteriorated since... pfffff... "Cataclysm" first released? I stopped playing in "The Burning Crusade" already but I have seen Aszkalon play a few expansions later and oh god, was this a s°°°show. The unwillingness to organize shows the overall evaluation of PvP in general. The amount of people willing to organize is as many as those who are not willing. I do hope that does not happen in Ashes and the Node-guilds will somehow "get along". And that no Cringelords can hold a server in a chokehold for who knows how long? F°°° I did it again. This became a "concern post" didn't it? Dayum. ^^
Knotti wrote: » What direction would you like to see your server take? Demise in Ashes will come in the form of PvP or lack of goods. Would you like to see your guild be involved more in PvP and conquering map? Attacking your neighboring players will have benefits in the way of spoils and land. Also potentially shrinking the area of the game you will have access to and making the collection of goods challenging. War among players will be expensive. Not only will it damage the person you’re attacking but your equipment decays as well. Having the goods to create a head of steam for a war effort will take time. A server like this would be chaos; where some people would thrive.
Chaliux wrote: » So you should play a soulslike game?
Flanker wrote: » Chaliux wrote: » So you should play a soulslike game? Theoretically - yeah. Practically, I don't really like/play single-player games with a couple of rare exceptions that exist because solely because of my nostalgia
Knotti wrote: » What direction would you like to see your server take?
Githal wrote: » The players in WOW are not engaging in PvP because THE PVP THERE SUCK! Yes WOTLK expansion was the last where the pvp was actually good, fun, engaging, tactical, skill based, diverse.... By Cataclism it became much worse. and every next expansion is making it even worse.
Githal wrote: » In League of legends - no one argues that the players are not toxic. BUT... did you ever ask yourself why is this? The answer is quit simple actually. Its because you play with RANDOM players that you cant do anything about. you cant kick them from group, you cant leave the game, you are just stuck with those players for 30-40 min. There are mods where you choose the players you play with, and even if they are not your real life friends, the toxicity is much much much less.
Githal wrote: » I have never played Sea of Thieves. So i wont comment on it at all.
Githal wrote: » And 1 last thing. The PVE model WoW has is the most boring sh*t ever. Like Blizard releases new expansion. You get the 10 levels to cap for 1 day.
Githal wrote: » After this you do the same dungeons and raids over and over and over and over again. Like the first 2-3 times you do them its fun. After this you engage in some Mythic+ where the same dungeon feels bit different, which again keeps it somewhat interesting for another few runs. And then what? you do the dungeon for the 83th time. you know the place and count of every mob in the dungeon. You playing like a robot to increase your best time of the run with 1 sec. So if you like this sort of mindless grind, then you gotta come in love with AOC PvX dynamic model.
Otr wrote: » Note: I voted for Demise because the way how Prosperity was presented. Risk vs Reward needs to be present. And resource scarcity.