Kyskei wrote: » I personally love a Rustic house in a snowy forest/mountains. so I will likely live somewhere in Sujoma or the Frostgrave Fells. node I'm not too fussed about. whatever place I like the look of and find has convenient access to the things I want.
Lodrig wrote: » Born underground, suckled from a teat of stone, raised in the dark, the safety of our mountain home, skin made of iron, steel in our bones, to dig and dig makes us free, come on brothers sing with me.
ThevoicestHeVoIcEs wrote: » It looks like a usual levelling journey will take your across multiple biomes
Agripinensia wrote: » Just like in real life: I don't really care where I live. So I will go wherever most of my guild want to be. I want to play an elf through, so I might have to travel a lot my first hours. (At least after the first reset with them having a separate spawn - probably Beta)
blat wrote: » Yeah similar, can't recall any incentive to stay at a vassal node, outside of the (increasing) cost of citizenship as the parent node levels up. Not a great incentive though. I'd like to be loyal to a node, and have the game at least partially incentivise that.
koltovince wrote: » blat wrote: » Yeah similar, can't recall any incentive to stay at a vassal node, outside of the (increasing) cost of citizenship as the parent node levels up. Not a great incentive though. I'd like to be loyal to a node, and have the game at least partially incentivise that. I agree with your statement, I would like to actually feel loyalty to a node enough to foster it up and if it is a vassal to maybe one day break said vassalage. But right now the there hasn't been any evidence that vassalage can benefit a node. Would be great if there was enough incentives for people to become citizens of a vassal or stay citizens because they wouldn't suffer as compared to following the master node.
Pendragxn wrote: » I feel like this is where node wars plus disputes will be fostered. If a vassal node feels like they’re being stepped on by the parent node wouldn’t they just try to overthrow it or move elsewhere to contest that parent node in order to become a higher tier node. I think if you add too much complacency it won’t breed enough conflict dampening the whole node siege experience in general. Also doesn’t a node have a cap on how many people can apply for citizenship? Also in terms of choosing a node maybe a vassal node is closer to a farming grounds you prefer than said parent node meaning it would benefit you better in crafting or transport. Also I can see high tier nodes being packed with lots of players so you’ll have diminished returns from farming around that node or being able to participate in content if it’s clustered out by bigger guilds or alliances.