Pendragxn wrote: » If you look at this link under the alpha 2 build sheets for the archetypes it talks about weapon skill trees. This is kind of what I theorised anyways weapon skills and class skills that’s how you can use any weapon as you have a progression system for each weapon. Again you’re not technically a class until you’ve merged both your first archetype choice and secondary so skills might change or will likely be augmentable via the second archetype. Weapon skills will be augmented by how you spec into the weapon skill tree is what I would expect from this. “Independent from your archetype selection, players will be able to level up and improve their weapons through skill trees! Select your weapon of choice and level it up to increase its power and efficiency during combat!”. They also mentioned there will be more weapons in the vod so there’s more than what’s on display in the image.https://ashesofcreation.com/news/2024-09-30-guide-to-alpha-two I would like them to do an Armour Progression system too for the heavy, medium and light Armour types as you could have different types of medium armour like leather or types of chain mail as opposed to plate being heavy. Being able to mix as well as match the armour too so you can wear some medium plus some light or some heavy plus some medium or light without becoming too overweight like in New World. I don’t know if that’s too much though but we’ll see what happens after alpha testing.
Garrtok wrote: » Dygz wrote: » Garrtok wrote: » I am not questioning why it should be possible, iam questioning why you should do it / what the game is actually giving you to create different builds. Do it because you want to do it; not because you should do it. The people who want to do it are those who don't want to be stuck playing cookie-cutter builds. Garrtok wrote: » Giving a ranger the option to wear a sword, doesn't make it automatically fun to play, meaningful or deep. There have to be some some mechanics to specialise or alter, our class into a different roll. Iam also not getting this by having a weapon skill tree that increased my crit chance etc. If you don't want your Ranger to wield a Sword, don't have your Ranger wield a Sword. Combat role is primarily defined by Active Skills. Weapon Skills offer some variety in the details of how that role is performed. But don't you see that it's pointless to let a ranger use a sword, if there is nothing that works with a sword. There is no point in "do it because you want to" if half of your skills are not working anymore.
Dygz wrote: » Garrtok wrote: » I am not questioning why it should be possible, iam questioning why you should do it / what the game is actually giving you to create different builds. Do it because you want to do it; not because you should do it. The people who want to do it are those who don't want to be stuck playing cookie-cutter builds. Garrtok wrote: » Giving a ranger the option to wear a sword, doesn't make it automatically fun to play, meaningful or deep. There have to be some some mechanics to specialise or alter, our class into a different roll. Iam also not getting this by having a weapon skill tree that increased my crit chance etc. If you don't want your Ranger to wield a Sword, don't have your Ranger wield a Sword. Combat role is primarily defined by Active Skills. Weapon Skills offer some variety in the details of how that role is performed.
Garrtok wrote: » I am not questioning why it should be possible, iam questioning why you should do it / what the game is actually giving you to create different builds.
Garrtok wrote: » Giving a ranger the option to wear a sword, doesn't make it automatically fun to play, meaningful or deep. There have to be some some mechanics to specialise or alter, our class into a different roll. Iam also not getting this by having a weapon skill tree that increased my crit chance etc.
Depraved wrote: » Garrtok wrote: » Dygz wrote: » Garrtok wrote: » I am not questioning why it should be possible, iam questioning why you should do it / what the game is actually giving you to create different builds. Do it because you want to do it; not because you should do it. The people who want to do it are those who don't want to be stuck playing cookie-cutter builds. Garrtok wrote: » Giving a ranger the option to wear a sword, doesn't make it automatically fun to play, meaningful or deep. There have to be some some mechanics to specialise or alter, our class into a different roll. Iam also not getting this by having a weapon skill tree that increased my crit chance etc. If you don't want your Ranger to wield a Sword, don't have your Ranger wield a Sword. Combat role is primarily defined by Active Skills. Weapon Skills offer some variety in the details of how that role is performed. But don't you see that it's pointless to let a ranger use a sword, if there is nothing that works with a sword. There is no point in "do it because you want to" if half of your skills are not working anymore. equip a spear and aoe with your party
Garrtok wrote: » And that is what this thread is about. What skills can I choose, what kinds of builds can I actually build? What options are there to have your own unique non standard build, that is actually using the non standard armor or weapons?
Garrtok wrote: » All weapons usable for every class - why ?
Renathras wrote: » Cleric with a bow. Because why the heck not?
Garrtok wrote: » Depraved wrote: » Garrtok wrote: » Dygz wrote: » Garrtok wrote: » I am not questioning why it should be possible, iam questioning why you should do it / what the game is actually giving you to create different builds. Do it because you want to do it; not because you should do it. The people who want to do it are those who don't want to be stuck playing cookie-cutter builds. Garrtok wrote: » Giving a ranger the option to wear a sword, doesn't make it automatically fun to play, meaningful or deep. There have to be some some mechanics to specialise or alter, our class into a different roll. Iam also not getting this by having a weapon skill tree that increased my crit chance etc. If you don't want your Ranger to wield a Sword, don't have your Ranger wield a Sword. Combat role is primarily defined by Active Skills. Weapon Skills offer some variety in the details of how that role is performed. But don't you see that it's pointless to let a ranger use a sword, if there is nothing that works with a sword. There is no point in "do it because you want to" if half of your skills are not working anymore. equip a spear and aoe with your party Thanks for your contribution.
MissionCreep wrote: » You can create a build for any archetype/class for any weapon. So that's why. When you do all your level ups eventually that weapon will pay off with your build designed around it. It is likely that weapons which suit a particular archetype will be best initially as your build options are limited
CROW3 wrote: » Garrtok wrote: » it's pointless to let a ranger use a sword, if there is nothing that works with a sword. I hear you, & agree.
Garrtok wrote: » it's pointless to let a ranger use a sword, if there is nothing that works with a sword.
Voeltz wrote: » I'm wondering the same thing but nobody really knows much aside from the few examples they've given us. What I'm hoping for is a healthy amount of weapon requirements on skills like requires bow, requires melee weapon, requires shield, otherwise what's to stop everyone from using ranged primarily? You can hit targets from further out and if every skill is usable with any weapon, whats the point in melee? Everybody has a melee and ranged weapon slot, so it's not like you even have a choice in going 2 melee or 2 ranged, ranged is mandatory from what I understand. I prefer characters to be more specialized and would hate to see everyone running around with a bow or staff. It's nice to have that as an option as part of your build for a more hybrid role but it should not be the default loadout.
CROW3 wrote: » Combat medic.