nanfoodle wrote: » Loved Narc's response when he found out 100hr to get to 25. I'm sure he and his many, many followers will be a nice addition to this thread. We gonna have to back Steven up on this one. 220hrs is worth what it does to a game like this.
Aszkalon wrote: » People who think they want the Fifty Levels of the released, finished Game - levelled up as fast as for Example they can level now in the current Days of Worst of Warcraft, don't seem to realise how much Depth and Weight they would take away from Verra and their own Game Experience. Believe me, Guys. Slower is more sometimes. We are not running a Marathon. We are venturing into one of the newest and probably last, great Journeys of our MMO Lifetime.
Caeryl wrote: » 225 hours to adventure level 50, aka 45 days, for a long playtime, every-day player is in fact slow leveling, and most people are pretty happy about it staying in that ballpark give or take a week or two depending on how dedicated you are to adventuring progress specifically.
Caeryl wrote: » Extending the leveling process only serves to make it more difficult for players to enter the game after launch, because Ashes is an open world PvP game where being ten levels down will make or break your competitiveness, and if you're not competitive, you'll have difficulty accessing content that you need in order to gain proper exp and levels.