Githal wrote: » Noaani wrote: » Githal wrote: » so in 40 man raid, if you have 5 clerics (1 for every 8 players). You get: 40 res from scrolls + 40 res from the 5 clerics mass resurrect + 5 resurrects every 5 mins. So you want to tell me 90-100 resurrects in 1 fight is acceptable for 40 players? Yeah, if you want to use them all up. I'm not sure why you would, as if you are needing that many, clearly you are doing something wrong. Having access to that amount of resurrection capacity doesn't mean you want to use it all, nor that you should use it all. If you use all of those resurrections because you needed to use them all, you are still going to fail at killing the encounter - so you are only wasting your own time and resources by doing so. In this situation, it doesn't even matter if this is PvE or PvP, if you use that amount of resurrection resources, you've lost. More resurrection resources used just means you lost even more. From a PvP perspective, thrashing a rival guild and watching them resurrect mid fight in order to attempt to keep things going - but thrashing them anyway is just one of lifes little joys. In the Firebrand showcase. We saw more than 40 resurrects. and in the end they managed to kill it. And without those resurrects they would have failed. So i disagree.
Noaani wrote: » Githal wrote: » so in 40 man raid, if you have 5 clerics (1 for every 8 players). You get: 40 res from scrolls + 40 res from the 5 clerics mass resurrect + 5 resurrects every 5 mins. So you want to tell me 90-100 resurrects in 1 fight is acceptable for 40 players? Yeah, if you want to use them all up. I'm not sure why you would, as if you are needing that many, clearly you are doing something wrong. Having access to that amount of resurrection capacity doesn't mean you want to use it all, nor that you should use it all. If you use all of those resurrections because you needed to use them all, you are still going to fail at killing the encounter - so you are only wasting your own time and resources by doing so. In this situation, it doesn't even matter if this is PvE or PvP, if you use that amount of resurrection resources, you've lost. More resurrection resources used just means you lost even more. From a PvP perspective, thrashing a rival guild and watching them resurrect mid fight in order to attempt to keep things going - but thrashing them anyway is just one of lifes little joys.
Githal wrote: » so in 40 man raid, if you have 5 clerics (1 for every 8 players). You get: 40 res from scrolls + 40 res from the 5 clerics mass resurrect + 5 resurrects every 5 mins. So you want to tell me 90-100 resurrects in 1 fight is acceptable for 40 players?
iccer wrote: » Resurrection during combat is absolutely necessary. It should be risky, but if you pull it off, you get rewarded for it - and I'm talking about mass ress here. High risk could be longer cast time for example, but not too long. Enemies should have the ability to react to someone casting it, and interrupt them, but it shouldn't be too long, where you will always be interrupted. Cooldown around 20-30min, sure, but what if you don't finish the cast? Should it be fully reset, fully on cd, or somewhere in between? Test, and see what works. In my opinion, only the Cleric should have access to such ability, while others can use scrolls. Maybe summoner can get it's own version of single target res, especially if they're a Cleric as a secondary. If you pull off a good mass res, you can turn the tide of a battle. I'm going to make an assumption here that might as well be wrong, but I think those who are against combat res in PvP, simply haven't played any games with open-world mass PvP.
Arya_Yeshe wrote: » Well, think about this, some classes will have mana and other classes will have something else
Githal wrote: » Noaani wrote: » Githal wrote: » I thought players wanted harder PVE content. If you have 100 potential resurrects in 1 fight. Even the hardest bosses will be trivial if you are willing to invest into killing them. I hate to say it, but this is absolutely spoken like someone that has no clue. If you have infinate resurrects, a hard encounter is still hard. If you are taking the fight on the wrong way, you will not kill it. Ever. If you are taking it on the right way, you probably don't need any ressurects at all. Having more resurrect capacity means those that have no clue (poke poke) simply end up costing their raid/guild more because they don't know when to call the pull and try something different. Again, this applies as much to PvP as it does PvE. What you are talking about will apply if the boss has some kind of Instant Wipe mechanics. And this wont be the case with AOC since its open world.
Noaani wrote: » Githal wrote: » I thought players wanted harder PVE content. If you have 100 potential resurrects in 1 fight. Even the hardest bosses will be trivial if you are willing to invest into killing them. I hate to say it, but this is absolutely spoken like someone that has no clue. If you have infinate resurrects, a hard encounter is still hard. If you are taking the fight on the wrong way, you will not kill it. Ever. If you are taking it on the right way, you probably don't need any ressurects at all. Having more resurrect capacity means those that have no clue (poke poke) simply end up costing their raid/guild more because they don't know when to call the pull and try something different. Again, this applies as much to PvP as it does PvE.
Githal wrote: » I thought players wanted harder PVE content. If you have 100 potential resurrects in 1 fight. Even the hardest bosses will be trivial if you are willing to invest into killing them.
And you are talking here some complete noobies, And even they will be able to kill a hard boss. For a group that is doing the highest mythic dungeons in WOW or hardest raids in other games, Even if AOC create hard enough boss, with infinite resurrects the boss will be still trivial STEVEN is talking that only like 10% of the population will be able to clear the hardest contents. And what you are talking is like: Everyone can clear the hardest content, just invest some more in ingame gold beforehand.
Xit wrote: » Some folks keep forgetting that the main inspiration for Ashes comes from Lineage II and ArcheAge.
Mag7spy wrote: » iccer wrote: » Resurrection during combat is absolutely necessary. It should be risky, but if you pull it off, you get rewarded for it - and I'm talking about mass ress here. High risk could be longer cast time for example, but not too long. Enemies should have the ability to react to someone casting it, and interrupt them, but it shouldn't be too long, where you will always be interrupted. Cooldown around 20-30min, sure, but what if you don't finish the cast? Should it be fully reset, fully on cd, or somewhere in between? Test, and see what works. In my opinion, only the Cleric should have access to such ability, while others can use scrolls. Maybe summoner can get it's own version of single target res, especially if they're a Cleric as a secondary. If you pull off a good mass res, you can turn the tide of a battle. I'm going to make an assumption here that might as well be wrong, but I think those who are against combat res in PvP, simply haven't played any games with open-world mass PvP. If you lose the fight the fight should be over, it shouldnt be you trying to run 10 clerics and trying to res people every second until one goes though and cycling it.
daveywavey wrote: » Resurrection during combat is essential.
daveywavey wrote: » It opens up so many more options, and means that once somebody dies, if the fight goes on for another 20mins, that they get to actually join in, rather than either lying there being useless or having to port to the nearest resurrection shrine and being useless.
daveywavey wrote: » All archetypes should be able to do it, with different degrees of efficiency.
AlmostDead wrote: » daveywavey wrote: » All archetypes should be able to do it, with different degrees of efficiency. I completely disagree with this. While we are at it, maybe give every class blink and shield wall too? As stated in a previous thread, once you start giving every class every ability, it erodes class identity and the fun of playing (for me anyway). I personally don't like the scrolls, but if they have a long cd for the party/raid, like 15 minutes, and they are weak rezzes, then ok. The Cleric should have the best rez with the ability to spec skill points into a very strong rez with shortest cd, shortest cast time and reduced death penalties. I think Cleric and the scrolls should be the only battle rez (again, with scrolls being weak and having a long cd). Give the bard and maybe summoner a weak rez without the ability to rez in combat, just to help alleviate the annoyance of corpse runs. Resurrection, especially during combat, should be viewed as a very powerful ability that can save the group in an epic fashion and must be used strategically. Not something everyone is running around doing with 10+ rezzes during every encounter. There were WAY too many resurrections during the Firebrand fight. Also, scrolls should be a high end crafted item.
Taerrik wrote: » In a PvE only scenario, you only lose if you quit. Its not like a PvP or PvX scenario, or open world encounters where there are variables beyond just learning how the boss works. These bosses are just built different, simpler mechanics that don't take weeks to learn either, because in PvX, you can know everything and still lose.
scottstone7 wrote: » daveywavey wrote: » All archetypes should be able to do it, with different degrees of efficiency. Absolutely not. This should remain with the cleric class only. I'd honestly go so far as to say the High Priest class only. I'll be playing a High Priest but I mean, if you are going to be handing out class skills, gimmie Aegis from the tanks, Blink from the mages, Cathartic Melody and Cheerful Melody from the bards, Disengage from the rangers and lets see.... Throw in a Blood Fusion from the fighters too.
daveywavey wrote: » scottstone7 wrote: » daveywavey wrote: » All archetypes should be able to do it, with different degrees of efficiency. Absolutely not. This should remain with the cleric class only. I'd honestly go so far as to say the High Priest class only. I'll be playing a High Priest but I mean, if you are going to be handing out class skills, gimmie Aegis from the tanks, Blink from the mages, Cathartic Melody and Cheerful Melody from the bards, Disengage from the rangers and lets see.... Throw in a Blood Fusion from the fighters too. In ESO, we say it's the Healer's job to Heal, cos while they're reviving somebody else, two more players die. So, the DDs do the reviving, and the Healers stick to the Healing. There are different ways to approach content. Just cos you've always done it that way, doesn't mean it's the only way.
Depraved wrote: » i dont mind combat res in pve but I don't like it In pvp