LordPax wrote: » A) You mentioned like 9 variants of the same weapon - this isnt albion, but I could see some of those being in there. To your actual question: scythes, melee staffs(bo staff, etc.), halberd, trident/net combo, and chain hook/gravity hammer(steel ball at the end of long chain). Thats it
GreatPhilisopher wrote: » scythe and kwan dao
Pendragxn wrote: » What kind of weapons would you like to see in the game? Personally I’ve listed my favourites below. Spiked Flail - A weapon consisting of a spiked ball attached to a chain, delivering unpredictable and devastating blows. I really think the flail stand out as it reminds me of the witch king from the LOTR. New World did a good job with their flail weapon and it’s really fun to play with a good specialisation tree. Crossbow - A more powerful, mechanical bow capable of piercing plate armor, used by soldiers in medieval times. I still like the crossbow although maybe a 2H crossbow that hits harder but slower than a bow. The duel wielding crossbow in T&L is really broken although that might just be bad combat balancing. Warhammer - A blunt, crushing weapon designed to penetrate armor, often seen in the hands of knights or fantasy dwarves. Recurve Bow - A bow with limbs that curve back on themselves, providing extra power and accuracy. Longsword - A versatile, double-edged sword typically used with two hands, common in both medieval and fantasy settings. Greatsword - A massive, two-handed sword designed for heavy, sweeping strikes. Broadsword - A wide-bladed sword with a heavy, slashing attack. Rapier - A slender, sharply pointed sword for thrusting attacks, popular for duels. Scimitar - A curved, one-edged sword, often associated with desert warriors or fantasy swashbucklers. Claymore - A large Scottish two-handed sword, known for its power and reach. Battleaxe - A heavy, two-handed axe designed for powerful chops, often used by warriors or berserkers.