Temijin_DeathStalkyr wrote: » Here is my reasonable suggestion - box price of $45 to $55. Monthy fee of $20 to $25. No cosmetic sales.
Temijin_DeathStalkyr wrote: » My first MMO was Everquest. It had a box price and a monthly fee of $15. Since that time, inflation has reduced the value in purchasing power of $15 to about $7.50. AOC has no box price and a $15 per month subscription fee. I believe this to be a flawed pricing model for a AAA MMO. I want Steven and his team to be rewarded for their work. Steven has put his personal fortune at risk. His team should be highly paid and get great performance bonuses. I want top people and lots of them to be constantly smashing bugs and rolling out content as fast as possible. Top people want to get paid their worth and will be at risked to be stolen by other companies who will pay them more if not paid correctly. To keep such people and to hire more of them will take a lot of money which this current financial model will not support IMHO. To keep the company flush with cash to be able to do great thing for their customers (us players), Steven needs to revamp his pricing model. Here is my reasonable suggestion - box price of $45 to $55. Monthy fee of $20 to $25. No cosmetic sales. Now, the usual suspects will have a negative knee jerk reaction to such a change. These people need to be ignored. This game is just not for them if they are that price sensitive. However, I do believe that the vast, vast majority of the potential player base will recognize the value proposition as reasonable and justified to get the quality game we all want now and into the future with massive content coming online at a much faster pace. Everyone will win. Steven is rewarded with an excellent return on his investment. The team is rewarded with top pay and bonuses. The players are rewarded with terrific entertainment that, when calculated on an hourly basis, is dirt cheap!