WIP / Food for Thoughts - Gold sink or resource sink vs mega guilds / alliance
Literally thought of this a min ago, not fleshed out as I type this.
An idea of a way to create a pro vs con situation for mega guilds and alliances.
We could use passive Gold Sinks.
First of all, gold sinks is very important to an economy in all mmorpg. Having a lack of goldsink creates a long term inflation.
With that said - no matter what, there should be all types of small, common sense gold sinks every player experience but one that the dev can make and adjust is some type of tax for guilds.
All guilds will experience a type of gold sink aka tax. This type of tax doesn't have to be monetary. It can be resources items.
Let's say a guild of 10 people tax is gonna be small compared to a guild of 50, 100, 250, 500.
an example can look like this:
10 person guild = 100g weekly tax (10g per person)
50 person guild = 750g weekly tax (15g per person)
100 person guild = 1000g weekly tax (20g per person)
200 person guild = 20,000g weekly tax (100g per person)
Obviously, find a better math formula but basically, it becomes exponentially larger. If they can sustain it, fair play.
Now, let's pretend this is factual
200 person guild = 20,000g weekly tax.
and let's pretend a 200 person guild is considered a mega guild in a server population of 500 for the sake of this argument.
Now they might think, hey, let's break our mega guild into 4 guilds of 50 people each.
In a single guild - the math formula should be a bracket based additive. For every alliance, it becomes multiplicative.
50 person guild is paying 750g weekly, for every alliance you have it is
X + (X-1) = Y * 750g
X = amount of alliance, which is 4
4+(4-1)=7*750=5,250g for that 1 guild. with 4 guilds = 5.250x4= 21,000g
If they can manage sustain it, well played. But atleast they are feeling the economic pressure of it.
Now, obviously this is all work in progress, the formula can be changed, I am just giving out an idea w/ some example.
The gold sink doesnt have to be weekly, it can be monthly. But this prevents any loophole for mega guild or multiple alliance
from the same mega guild and even alliances with top guilds from forming to lock a server down.
Do players want to log in and grind gold for their guild only as their daily chore to maintain it? when they aren't getting top loot either.
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But how do you deal with UNOFFICIAL Guilds / Alliances???????
I do not know. Ashes has to come up with an incentive to be a guild and have some hard rails that makes those outside of the guild ask themselves, how is this good for me? There needs to be benefits that are really good to want to be in a guild. If not, this entire thing is only half effective at culling mega guilds officially but not a solution for dealing with mega guilds going unofficial alliance and working together. Those mechanics has to be AoC dev to figure out.
I hope this theory has potential leg as a solution. Obviously not those exact numbers but the concept is there.