Arya_Yeshe wrote: » The bounty hunter should totally moonlight as a debt collector. If a PK loses gear, it should go straight to the victim by email. It’s like a high-stakes game of chance: roll in with your legendaries, and bam, they’re at risk. You’re basically forced to run around in trash gear if you want to pk, which totally takes away your edge in a fight. And let’s not forget, you’re still stuck with that debt. When bounty hunters track down the indebted, they’ll snag a kill with a gear damage penalty of 100-200%. That means the indebted’s gear is going to take a serious beating, and guess what? They’ll have to cough up even more gold to repair it. The PKs and victims get to cash in on that right away, even if the PK decides to sell the damaged gear. The new buyer? They’re on the hook for repairs, too. There’s just no dodging that! This is solid!
Otr wrote: » The green should have a say in what happens after he is killed. There should be an option to activate the bounty and decide if it should be collected by everyone or by your allies or citizens or guild or by random BH only. Or a delayed activation, for the time when you see the player later. But Steven's solution with the PK_value will work too once it is implemented. Unless the games proves to be more fun now and we tell them to let it stay as it is.