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Weapon perks are a need. Here is the reason:
Carlisle
Random perk system for weapons: by accumulating a certain number of drops, you can try your luck by swapping your perk for a new random one. For example, one of the perks might allow you to deal 2x damage in a skill (with a cooldown and aleatory). Another example could be debuffing the target's defense, reducing it by 20% for 10 seconds(Also with a cooldown and aleatory). Additionally, defensive perks are also welcome, as they help maintain game balance. One perk could provide a random 20% defense boost for 10 seconds, while another could cause all players to lose the target of the weapon's owner and be unable to attack it for 6 seconds (although they can still take area damage normally, and you won't be invisible). This variety of perks enhances gameplay, and the examples provided are just a few of the possibilities
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Depraved
judging from the wand preview, weapons already have perks ;3
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