Podgnil wrote: » I think most of us agree that fast travel is evil.
spawn33 wrote: » I literally hate walking long distances in mmos. In first few days its nice and fun seeing new places and views along the way but it quickly becomes like a low salary 8-5 job.
Podgnil wrote: » spawn33 wrote: » I literally hate walking long distances in mmos. In first few days its nice and fun seeing new places and views along the way but it quickly becomes like a low salary 8-5 job. Due to fast movements, the value of extracted resources in hard-to-reach places decreases, and the integrity of the world decreases
Podgnil wrote: » But the journey should remain a journey, not an interface.
spawn33 wrote: » Podgnil wrote: » But the journey should remain a journey, not an interface. Hard agree. Im not all for fast travel but they need to make it somehow enjoyable/easier so that we wont spend tens of minutes going back and forth to complete a quest.
spawn33 wrote: » By the way, one thing that pisses me off is when there is a mountain, steep way, hill in front of us that our character cant just go above so we have to walk all the way arround that obstacle. This is one of the many reasons why i quit NW lol.
Githal wrote: » spawn33 wrote: » Podgnil wrote: » But the journey should remain a journey, not an interface. Hard agree. Im not all for fast travel but they need to make it somehow enjoyable/easier so that we wont spend tens of minutes going back and forth to complete a quest. Ye.. it will be.... maybe... When you die 3 times by being chased by wolfs during your 10 min travel (making it 20 min travel with the deaths). you will have your fun
Podgnil wrote: » And the “I pay for entertainment - I want to have fun” approach has already turned some well-known MMOs into games services.
Noaani wrote: » Podgnil wrote: » And the “I pay for entertainment - I want to have fun” approach has already turned some well-known MMOs into games services. You mean those games with 10 times the population that Ashes will ever have? The other point with your argument here in regards to not wanting to die in WoW, that is also not necessarily a factor of fast travel in a game. If you are running content that has the potential to kill you, you are already at the point where you are having the fun you paid for. If a developer wants to make it so there is a risk vs reward element in relation to a time penalty in getting back to where you were should you die, all they need to do is be strategic with respawn locations. Again, every argument against fast travel is it's own puzzle that is best solved via other methods. A game is better off if the developers develop those other methods in to their game, as they have the potential to add fun to the game, rather than remove it.
Noaani wrote: » Again, every argument against fast travel is it's own puzzle that is best solved via other methods. A game is better off if the developers develop those other methods in to their game, as they have the potential to add fun to the game, rather than remove it.
Githal wrote: » also i expect AOC to have greater population than any other mmo, but we shall see.
Noaani wrote: » Githal wrote: » also i expect AOC to have greater population than any other mmo, but we shall see. It won't. 6 months after launch, it will count it's active users in the tens or hundreds of thousands, not millions - definately not tens of millions. As to enjoying the journey, that isn't something you do just because people tell you that you should. If we are to enjoy the journey, that should be because the developer of the game made the journey enjoyable. If the journey is enjoyable, there is no reason to have things like dungeons. Fact is, travel is travel. It is what you do to get to the thing you want or need to be doing. If I am heading out to a show, or to a sports game, or for some bowling, or for dinner with friends, I'm not planning on enjoying the journey - the journey is the thing I do in order to get to the thing I want to be doing. Same in games, the journey isn't fun. It is what you do to get to the fun. It should be minimalized in terms of the time players need to spend on it.
Podgnil wrote: » Noaani wrote: » Githal wrote: » also i expect AOC to have greater population than any other mmo, but we shall see. It won't. 6 months after launch, it will count it's active users in the tens or hundreds of thousands, not millions - definately not tens of millions. As to enjoying the journey, that isn't something you do just because people tell you that you should. If we are to enjoy the journey, that should be because the developer of the game made the journey enjoyable. If the journey is enjoyable, there is no reason to have things like dungeons. Fact is, travel is travel. It is what you do to get to the thing you want or need to be doing. If I am heading out to a show, or to a sports game, or for some bowling, or for dinner with friends, I'm not planning on enjoying the journey - the journey is the thing I do in order to get to the thing I want to be doing. Same in games, the journey isn't fun. It is what you do to get to the fun. It should be minimalized in terms of the time players need to spend on it. Is it possible to disagree? If I go to the cinema with my wife and children, I go to spend time with my family first of all and therefore to watch a film that I may or may not like) When I go to billiards or bowling with friends I go to spend time with friends, drink beer, laugh, tell your friend some stories. And it doesn’t matter whether I’m already at the cinema or just on my way there, whether I’m throwing a ball at the bowling alley or just meeting friends in the park. When you go to a football match, if there wasn’t an atmosphere of excitement, a street full of people with flags and shouts for their team, there wouldn’t be a full stadium of people cheering and supporting their team, it would be interesting to sit alone in the stands and walk along empty outside for a match? Would the emotions from watching such a match be equal to the emotions from going to Elclasico? Football is more convenient and enjoyable to watch while sitting on the sofa, you can see the moments better, but you go to the stadium for emotions. The path is greater than the goal)
Githal wrote: » Well from what i am seeing the journey itself will be fun. With unexpected quests or events happening near you while you are on your way to finish a quest.
And dont get me wrong. We all know there will be drop of players from the launch of the game. BUT. no matter how "boring" the travel is. It will always be more interesting than what WOW for example provide. Wow is just some pve simulator, where you do the same Sh*t 200 times. Nothing changes.
Noaani wrote: » Saying "this shit thing is shit, but at least it is better than that other more shit thing" isn't an overly good defense of the initial shit thing.