nanfoodle wrote: » Cleric DPS build should be as viable as any DPS buiod from any class.
Noaani wrote: » nanfoodle wrote: » Cleric DPS build should be as viable as any DPS buiod from any class. Only if a healing mage build is as viable as a cleric. It would be wrong to have one and not the other.
Chicago wrote: » Halae wrote: » My opinion is that Final Fantasy 14 has actually set a gold standard for what healers and tanks should be, in that they should be capable of contributing in other ways than exclusively playing whack-a-mole with the team's health bars, as they're capable of dishing out damage and aren't necessarily required to exclusively be a healing pylon. But that's just my opinion. What we actually have from Steven's statements isn't too far from that concept, though. He's stated that Clerics in Ashes will be capable of dealing damage just fine, and even specifically speccing for damage if that's the cleric player's jam. The reason they aren't being used as such in the livestreams is that, generally speaking, they're using the clerics in those streams as support to keep the actual showcase players alive, such as Steven himself. As with most healers in this sort of situation, they're the rock paper scissors answer to tanks and other "damage over time" setups. Tanks can't be killed by DPS before the tank nibbles them to death, DPS can rapid-kill healers, and tanks deal damage too slowly for healers to die to them. At least, that's the way it often pans out; we'll have to see how Ashes shapes up in that regard. I don't think tanks shouldn't be able to be killed by dps, I do agree tanks need a viable role in PvP, but being immune to dps is a bit insane, not to mention, how much self healing does a tank have? Any ranged dps should be able to kill them relatively easily
Halae wrote: » My opinion is that Final Fantasy 14 has actually set a gold standard for what healers and tanks should be, in that they should be capable of contributing in other ways than exclusively playing whack-a-mole with the team's health bars, as they're capable of dishing out damage and aren't necessarily required to exclusively be a healing pylon. But that's just my opinion. What we actually have from Steven's statements isn't too far from that concept, though. He's stated that Clerics in Ashes will be capable of dealing damage just fine, and even specifically speccing for damage if that's the cleric player's jam. The reason they aren't being used as such in the livestreams is that, generally speaking, they're using the clerics in those streams as support to keep the actual showcase players alive, such as Steven himself. As with most healers in this sort of situation, they're the rock paper scissors answer to tanks and other "damage over time" setups. Tanks can't be killed by DPS before the tank nibbles them to death, DPS can rapid-kill healers, and tanks deal damage too slowly for healers to die to them. At least, that's the way it often pans out; we'll have to see how Ashes shapes up in that regard.
Aika wrote: » I am opening a discussion today on the cleric and how solo friendly it is. My main points of discussion are : 1- We know cleric is the main healer in AoC and that's his identity, however is it the only way to play the class ? Will it require a party to function and is pretty 1 dimentional-useless when played solo with only an 8s CD smite, high CD Condemn, and weapon autoattacks for damage ? 2- Following the previous reasoning, do you personally believe a cleric should stay solely in its 'healing' archetype as their only gameplay mechanic or would you rather clerics be / have the option to be active contributors to fights (PVP and PVE encounters) in more engaging ways with damage too, or CC etc.. ? 3- Can/should a cleric do solo pvp ? defend himself when jumped while gathering - running caravan - farming etc.. ? or are they doomed as the dps classes slaughter them as they 'are tuned to function in a party and not supposed to run solo' ? So far in livestreams in parties, we see clerics mainly heal the tank / party members, and then wait for them to get hurt to heal again, and I'm wondering if that is what they're designed to do in parties so far in the game state
rollox wrote: » I like my Clerics to surprise their opponents with a massive debilitating bash of their mace across you face.
Night Wings wrote: » rollox wrote: » I like my Clerics to surprise their opponents with a massive debilitating bash of their mace across you face. I just imagine you hiding in a bush and jumping out with robes and a mace lmao