Victard wrote: » I've only played for this weekend and the pre alpha 2 test at thursday. but I've played A LOT of hours during said days - only got to level 14, so my opinions will probably change. Only talking PvE - Solo play is rough, I'm not sure if we need a buff, solo content is definitely doable as a tank, it just takes a long time duo to: 1: Low sustaine (Easiest fix would be buffing Shake it off by either reducing the cooldown or increasing the heal) 2: Low damage (An easy fix could just be nerfing the grit damage nerf we have by enabling it. But I found that enabling grit when playing solo is just not worth it, so I'd lean more towards a % damage increase for the tank instead. Either would work) I don't think we're in desperate need for a buff, but I can see why many people complain about solo play for a tank. With that being said, kiting with the shortbow is a great piece of advice I can give to players who struggle with the tank, you can avoid being hit by most mobs unless they have dashes or... are ranged, obviously. Use trips when they reach you and keep kiting. Mostly helps with solo mobs though and we struggle with multiple mobs or when there's casters involved, which might just be intended, but i'll give the feedback anyway. - For group play I think the tank is in a really good spot. The early levels can be a bit rough in terms of tankiness, but when you get the gear slots filled and reach level 12, the tank feels amazing to play. - Our damage abilities cost a lot of mana, I'd personally like to see them being reduced in price. - The tankiness is great and we have a good amount of crowd control. - We have useful and meaningful abilities. I really enjoy the tank, it's very fun
Ludullu wrote: » I haven't gone above lvl7 cause I got fucked by the Death Walls twice and then ddos hit, but I loved soloing as a tank and I kinda disagree with almost all suggestions here. I want the dmg to remain somewhat low (although Pulverize is massive and feels incredible). And you can heal up fairly quickly with a few rations, which would also keep you at permanent full mana, so you can just burst every mob down. I was usually killing 2-4 mobs and then healing up. Overall pace felt great. Supports (and tank is a support) should not have dps. This is a party game, not a solo one. I already dislike that Clerics can both heal and kill. I don't want Tanks to be as soloable as that (ideally clerics would get nerfed as well).
SirChancelot wrote: » But I also feel like any character should be able to leave town and go do some solo content too.