Skoltr wrote: » I installed windows this week, and the amount of problems I'm facing far exceed what I experienced with Linux for e.g. the last year. Blue screen when joining voice chat, no audio with headphones in games, pop ups everywhere it must be my outdated hardware from 2023.
So far the only version of WebView2 that kind of works for me under Linux are version 109. I got so far that the launcher installs the client and the button to launch the game appears, but the button does not start the game and no errors appears. What I did where: 1. Install Bottles with the non-GIT version in AUR 2. Create a bottle in Bottles 3. Before staring installing the launcher I installed the WebView2 under the Dependencies menu in the bottle. 4. Used Bottles to start the launcher installer. 5. After starting the launcher and clicking on the log in button, a window with the only content being black appeared. When right clicking inside the window near the right edge a black box appeared with the size a rightclick menu. Then I left clicked near the left egde and press ctrl+a then ctrl+c then opend a text editor and did crtl+v, and text from what looks like a log in page appeared in the text editor. The WebView loads the login webpage but does not display it. 6. Left click near the top left edge of the window, then I pressed tab and typed my e-mailaddress (note that sometimes apps under Wine does not like the "ALT GR" button on EU keyboards so chars like "@" as to be copied past from another program), then I pressed tab and typed my password, then pressed on enter and some seconds later the WebView windows closes and launcher allowed me to start the download and install of the client. 7. The download and install completed without any errors, and I get a launch game button. The button tries to launch the client but nothing happens with no errors. If I launch the AOCClient.exe directly with the same bottle in Bottles, the game starts with a outdated GPU driver warning followed by an error code 10, but I can continue to a transparent "Connecting" screen where I can see the character select screen behind it. If I wait long enough time I can get access to trying out the character creator. If the launcher are running while the game is running the launcher can see it.
Just another note for those Linux users trying out these steps - if you get to the point after clicking the log in button and the webview2 window is all white with no box the size of a right click menu to do the rest of the steps with, try going into the Bottles settings and enabling Wine Virtual Desktop before trying again. This is what made it work for me and has allowed me to at least start downloading and installing the game.
ArcticElysium wrote: » It's okay we'll just dual boot that bloatware OS, until linux support is finally recognized by Intrepid
ThevoicestHeVoIcEs wrote: » ArcticElysium wrote: » It's okay we'll just dual boot that bloatware OS, until linux support is finally recognized by Intrepid I'm a fairly heavy Windows AND Linux user at work. That bloatware OS is the most approachable platform which supports game development AND virtually controls the market. As much I would love some competition, Linux and gaming remains a thing for hobbyists, NOT consumers.
Noaani wrote: » Kind of unsure why there are four Linux threads on the go right now.
LucyusI wrote: » @/Caeryl They implemented the webview because they use oauth to authenticate between all services and servers. It is weird to have it work like this, but that's probably because it was the fastest way to do it instead of implementing oauth in the client.
Noaani wrote: » RazThemun wrote: » Heck they could just do a poll in their discord; Asking who uses linux? Results would likely be less than 5% of the discord community. Steam Hardware Survey from last month still has less than 2% of Steam users (aka, PC gamers) as using Linux. There is no need for any further survey.
RazThemun wrote: » Heck they could just do a poll in their discord; Asking who uses linux? Results would likely be less than 5% of the discord community.
Noaani wrote: » The thing with this is - it is Linux that needs to step up to the plate, not game developers. Rather than people complaining to game developers that "but this game supports Linux, why can't you?", they should instead be asking "what is it you need from Linux in order to support your game, I'll go bug them with that information for you".