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Summoner Class identity/visual
Carlisle
All classes so far have a distinct color scheme that differentiates them from one another. The Summoner class should embrace a cyan-green particle/effect/aura aesthetic, which is a well-known visual style for summoners and necromancers in other games. It is crucial to maintain this visual identity and distinction between classes, as it also aids in identifying each class on the battlefield. If you search for "Summoner/Necromancer," you will find that this exact color combination is prevalent. (Bring this unique color to the augmented skills as Steven mentioned they will change some effects/colours in the augmented skills would be cool)
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Aszkalon
Heheheheheheh.
" We " have arrived ... ... ... ( sadly not yet ingame x'D )
Like Glyphs in WoW, right ?
I hope We will have Options to "color" our Magic, Spells, Summons, etc. And of Course -> choose if for Example summoned Zombis, Skeletons, whatever - are green-glowing Summons -> or "material Bodies" who are not glowing.
SirChancelot
I'm willing to bet a dollar that the colors will be effected by the secondary augment choice.
Rockyfour
That looks pretty bad ass ngl
Aszkalon
Rockyfour
wrote:
»
That looks pretty bad ass ngl
I hope for an Event that comes once in a Year -> "probably"(?) around Halloween(?),
where a Threat approaching every Continent appears - and always transforms at least One of our Nodes per Biome in a huge Necropolis, before we get the Chance to fight back -> retake our Node/s -> and banish the Undead Threat back from where it came.
Lodrig
Don't lean too heavy into Necromantic themes in the basic summoner. It's far broader then that.
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