Carlisle wrote: » The idea of the game is to rely in a community and need other players to make a final product/crafting etc, make it easier would go against the games pillar
Andi wrote: » What are you guys even talking about? Definitely not the same thing I meant when I wrote it up "Relying on others": Yes, that's a thing that needs to be in there. Relying on people for groups to do PVE or PVP, relying on other crafters for your own craft (have them craft components you need). What I'm asking for is alt-friendliness, as in: share the inventory, share maybe things like reputation. You'd still rely on others to do literally anything in the game, but you won't have to do everything on every character from scratch, even things that don't directly advance your character's power. Maybe you can't see this yet, because the feature isn't in yet, but let me tell you, nothing feels quite as bad as having 2 or 3 characters and doing the same faction stuff etc for every char, or unlocking the same glam/transmog. "Per character" is just in some games to waste the players' time, as a gating mechanism.
GetClapped wrote: » Been reading through a lot of comments from some players and it looks like this game (because of it's community) is heading STRAIGHT head first into the same mistakes every single other MMO that has failed did. Every single response from you folks is to Keep it hardcore, keep things hard, ignore feedback "nothing is wrong" "this is the way it's supposed to be" etc etc etc. I've got a newsflash for most of you, the hardcore types? The elitism coming from most of you? you are like 1-10% of MMO gamers out there. If you think this game is going "to be a hit" with the way it's currently designed? that's a strong no, it won't be. all of you are in for a rude awakening as well if things stay the way it is. players just simply will NOT play the game. Myself included, I love alts, i love having lots of them. Want to know why? one of the main reasons why is because AGAIN (because of the community) it's impossible to balance classes, and there always OP classes and incredibly weak classes. When players come to the forums to complain about it? folks like ALL of you say "this is fine" , so most of us go play another class. if that experience is going to be dreadful and not fun? then we won't play the game. it's very simple.
Andi wrote: » What I'm asking for is alt-friendliness, as in: share the inventory, share maybe things like reputation. You'd still rely on others to do literally anything in the game, but you won't have to do everything on every character from scratch, even things that don't directly advance your character's power.
GetClapped wrote: » I've got a newsflash for most of you, the hardcore types? The elitism coming from most of you? you are like 1-10% of MMO gamers out there. If you think this game is going "to be a hit" with the way it's currently designed? that's a strong no, it won't be. all of you are in for a rude awakening as well if things stay the way it is. players just simply will NOT play the game. Myself included, I love alts, i love having lots of them. Want to know why? one of the main reasons why is because AGAIN (because of the community) it's impossible to balance classes, and there always OP classes and incredibly weak classes. When players come to the forums to complain about it? folks like ALL of you say "this is fine" , so most of us go play another class. if that experience is going to be dreadful and not fun? then we won't play the game. it's very simple.
Arya_Yeshe wrote: » shared bank is the bare minimum. Intrepid should be proactively implementing this feature, rather than waiting for players to request it
Dygz wrote: » Andi wrote: » What I'm asking for is alt-friendliness, as in: share the inventory, share maybe things like reputation. You'd still rely on others to do literally anything in the game, but you won't have to do everything on every character from scratch, even things that don't directly advance your character's power. That is "gamer friendly"; not alt friendly. Ashes is an RPG - which means each alt is a separate, distinct character who needs to earn their own xp and reputations. If your characters want to trade items to each other for free - they can do so.
mainedutch wrote: » Arya_Yeshe wrote: » shared bank is the bare minimum. Intrepid should be proactively implementing this feature, rather than waiting for players to request it They should absolutely not implement this feature. If you can't handle making a new character, don't do it. Simple as that. The game's not meant to be easy, and if you don't enjoy that, why play?
Andi wrote: » Well yes, of course, alt-friendly translates directly to player-friendly, and is obviously completely opposed to roleplay. But then, so are other things in the game, like attaching your 2handed sword to your back in one fluid motion with invisible Velcro.
Andi wrote: » It all always depends on how far you want to move the sliders to find a balance that works well with your game. The reason I suggested a shared bank, for example, was for convenience. To be able to exchange items you already earned in game to an alt. The reason I suggested reputation earned to be shared between your characters is so you don't have to do the same reputation grind several times, so the rep would stick with you, the player, and not the character.
Andi wrote: » I completely understand where you're coming from, but in some cases, I'd err on the side of playability over immersion.
Andi wrote: » Let's look at something else: bought outfits in the store. Will Intrepid keep those as "per character" and therefore reduce their value? Or will an unlocked or bought cosmetic also be available to your alts?
Andi wrote: » Alt-friendliness promotes replayability. Even in games with a slow grind, having alts for different purposes is just fun and helps the longevity. And if I make, say, an alt on the other side of the world, all the shared inventory and reputation won't do much for me (since storage is local). Unlocked cosmetic slots, though, will increase my enjoyment, no matter which character I play.