Will Streamers Take Over Our Servers?
Dear Intrepid Team,
First and foremost, I want to express my excitement and appreciation for all the hard work you’re putting into this incredible project. It's evident that you’re creating something truly special, and the vision for a dynamic, immersive world is inspiring. With that said, I have a suggestion that I hope you’ll consider in order to protect and enhance the experience for a wide range of players.
As we’ve seen in other games, influential content creators and streamers have a unique impact on server dynamics. While their contributions to community engagement and visibility are undeniable, there’s a growing concern that servers heavily populated by streamers can unintentionally shift the focus from organic, player-driven development to something more performance-oriented. In these cases, gameplay can feel less about exploring or building a cohesive in-game world and more like a backdrop for content creation, sometimes even leaving regular players feeling like props in someone else's storyline.
In fact, we’re already seeing this trend with content creators taking on influential roles as mayors on multiple servers, effectively carving out ownership of nodes. While they undoubtedly invest in their communities, this ownership can create environments where players feel overshadowed or pressured by the content-driven goals of these leaders. It can be challenging for regular players who wish to contribute to node development or play a more significant role in their community, only to find themselves feeling sidelined by high-profile influencers.
A possible solution, which I believe could benefit everyone, would be to create separate servers specifically for content creators and their communities. This approach would allow streamers and their followers to engage in a world where they can comfortably pursue content-driven interactions, while other players who prefer a more organic and unstructured experience can enjoy the game on regular servers without feeling influenced by the pressures of public viewership.
This distinction could serve the following goals:
Improved enjoyment for all players: For those who play for escapism, immersion, or purely for personal goals, a regular server ensures they aren’t inadvertently involved in someone else’s content. Meanwhile, streamer-focused servers allow creators to freely engage with their audience in a way that enhances their own and their followers' experience.
Freedom from unintended pressure: In an environment heavily influenced by content creators, regular players may feel that their actions or choices are part of a performance. This could hinder the natural development of the game world, leading to interactions and achievements that cater more to an audience than to authentic in-game progress.
More balanced dynamics: Streamers are often naturally gifted at gathering communities, and that influence can significantly shape a server’s culture, economy, and politics. In regular servers, the development of guilds, alliances, and rivalries would likely unfold in a way that's shaped by all players, rather than by the needs of content-driven entertainment.
I want to clarify that this suggestion comes from a place of respect and appreciation for content creators. Their work contributes immensely to the visibility and excitement around games, and I have no issue with their role in the community. However, I believe that maintaining separate servers for them could ultimately lead to a richer, more balanced experience for everyone.
Thank you for considering this suggestion, and for all the work you do to make this world a place we’re all eager to be a part of!