mcstackerson wrote: » On your second paragraph, I think if you choose to loot a player's corpse, you are choosing to steal from them. If you get baited by this system, you deserve it. They are robbing the robber.
Vhaeyne wrote: » mcstackerson wrote: » Sorry if I'm making you repeat yourself but why don't you think someone should be flagged for stealing from someone's corpse? No worry's, I covered this in the other thread on the topic, but I will try to distill it down better here. It is mostly the idea that you "could" sneak in there and steal stuff without being seen. Like the Risk vs Reward of someone actually having to see you. The temptation at play for the would be thief. If the game forces you purple it kind of rats you out. If feels to me like force flagging would be an over reaction that removes some of the temptation to steal. The more difficult the crime the less likely people are to do crimes. I think it would be better if people were more tempted to create player friction of their own.
mcstackerson wrote: » Sorry if I'm making you repeat yourself but why don't you think someone should be flagged for stealing from someone's corpse?
Caeryl wrote: » . We're already seeing circumvention of the corruption system by having perma-green pack mules following griefers around. Player friction should be inspiring revenge and payback to reclaim your stolen goods, which is currently impossible because your stolen goods got picked up 0.5 seconds after you died and now sit in the inventory of a corrupt player's non-combatant buddy.
mainedutch wrote: » You disagree with having people flag as combatants if they steal your loot, but you think you should try to reclaim them some other way?
mainedutch wrote: » Caeryl wrote: » . We're already seeing circumvention of the corruption system by having perma-green pack mules following griefers around. Player friction should be inspiring revenge and payback to reclaim your stolen goods, which is currently impossible because your stolen goods got picked up 0.5 seconds after you died and now sit in the inventory of a corrupt player's non-combatant buddy. This doesn't make sense. "Player friction should inspire you to reclaim your goods that get stolen in 0.5 seconds." You disagree with having people flag as combatants if they steal your loot, but you think you should try to reclaim them some other way? That's... I mean that's literally the entire point of flagging people when they loot your dead body. So you can get a chance to get your loot back without having to become corrupted... Regardless we already know the feature is being implemented, exactly as it should. It will in not negatively affect anyone. Just don't loot someone else's stuff and you'll be fine. By looting someone else's body, you're essentially opting in for a brief period of time. That's a risk you choose. This change will only add more interest to the environment and welcome more open world PvP because I guarantee you so many people are still going to try and loot corpses. I can't wait.
mcstackerson wrote: » Vhaeyne wrote: » mcstackerson wrote: » Sorry if I'm making you repeat yourself but why don't you think someone should be flagged for stealing from someone's corpse? No worry's, I covered this in the other thread on the topic, but I will try to distill it down better here. It is mostly the idea that you "could" sneak in there and steal stuff without being seen. Like the Risk vs Reward of someone actually having to see you. The temptation at play for the would be thief. If the game forces you purple it kind of rats you out. If feels to me like force flagging would be an over reaction that removes some of the temptation to steal. The more difficult the crime the less likely people are to do crimes. I think it would be better if people were more tempted to create player friction of their own. I get what you are saying with how the going purple thing doesn't allow you to sneak loot but the way it is now though, it doesn't matter if someone sees you, so there is no risk stealing.
tinukeda wrote: » mcstackerson wrote: » For the corrupted thing, it's not as much about the corrupted player being able to get the stuff back as much as it's about random players running in and taking the items. Oh so resources taken? That already devalues every time there's a death, so encouraging people to kill to get it back would just delete even more of the items. Thinking further on "flag if you loot": seems like this could be exploited: 'decoy' character dies intentionally in order to tempt others to loot and then their waiting buddies jump the looter. Basically getting to rob the looter for free?
mcstackerson wrote: » For the corrupted thing, it's not as much about the corrupted player being able to get the stuff back as much as it's about random players running in and taking the items.
Vhaeyne wrote: » mainedutch wrote: » Go to 11:01:45 on this interview with Steven from only 2 days ago: https://twitch.tv/videos/2298227762 Steven describes PvP flagging will be implemented for looting corpses, along with a lot of other stuff."If you do loot that body after a successful time you will be flagged and become a valid target for PvP." This is the way it should be. Risk vs. reward. You might want to think twice about taking someone's stuff! I listened to this early today and again just now. I missed the part where he said he has a concept where you could be flagged for a "short time" after looting some body's. This disappoints me, but it may be interesting if this all interacts with the bag system well. Which is something I have never seen him talk about before. My feedback is still the same. I don't think you should flag for looting other players ever.
mainedutch wrote: » Go to 11:01:45 on this interview with Steven from only 2 days ago: https://twitch.tv/videos/2298227762 Steven describes PvP flagging will be implemented for looting corpses, along with a lot of other stuff."If you do loot that body after a successful time you will be flagged and become a valid target for PvP." This is the way it should be. Risk vs. reward. You might want to think twice about taking someone's stuff!
mcstackerson wrote: »