PresentPotato wrote: » This does not work in WoW because theres noooo incentive to flag up and the their pvp combat is beyond pure trash dogpoo vomit Classic wow had PVP servers where u couldnt turn it off guy... jesus christ u make pvpers look dumb af clearly never played classic wow and are just lying trying to sound cool i bet i find out ur a retail player
kadimir wrote: » Current system is too harsh on PvP. I get the 'risk vs reward' is a theme that everyone likes to throw around, but the reality is simple - the worse the penalties = the less pvp. The real question is how much pvp do you want?
ruxa wrote: » no risk pvp kadimir wrote: » Current system is too harsh on PvP. I get the 'risk vs reward' is a theme that everyone likes to throw around, but the reality is simple - the worse the penalties = the less pvp. The real question is how much pvp do you want? open world pvp is an insignificant type of pvp compared to caravan, guild, and node pvp the majority of potential players do not want to engage in constant pvp everywhere they go open world pvpers are an insignificant minority- people need to understand this
I'm sure you have the numbers on insignificant minority? The threat of being ganked is the only fun part of the grind for me. If anything I find myself more frustrated in games when you can't simply fight another player for a prime spot. I know in Aion I had periods I'd get filthy rich farming baluar on my alt - and part of what made grinding so sustainable was that I would always have to deal with the turf wars. There were times on both my characters from the alpha that I wish I could just flag and fight the other players trying to farm my spot... but again, current system makes it a really bad decision, as it's almost all risk, no reward. I'm not that serious about AoC, I think there's a place for a game like this, but the way the systems are designed lead to a very boring dynamic - where big guilds simply bully anyone else with impunity.
ruxa wrote: » I'm sure you have the numbers on insignificant minority? The threat of being ganked is the only fun part of the grind for me. If anything I find myself more frustrated in games when you can't simply fight another player for a prime spot. I know in Aion I had periods I'd get filthy rich farming baluar on my alt - and part of what made grinding so sustainable was that I would always have to deal with the turf wars. There were times on both my characters from the alpha that I wish I could just flag and fight the other players trying to farm my spot... but again, current system makes it a really bad decision, as it's almost all risk, no reward. I'm not that serious about AoC, I think there's a place for a game like this, but the way the systems are designed lead to a very boring dynamic - where big guilds simply bully anyone else with impunity. look at the people on this forum itself, you'd be dishonest if you think majority want no corruption open pvp and if this community doesnt want it, you think more mainstream mmo communities would? also look at the numbers of current open world centric pvp mmos right now- eve online does not have many players. neither do gloria invictis or mortal online 2 all this indicates you are in the minority why dont you play one of those games???
PresentPotato wrote: » This is almost a 1:1 pull from Archage. You know, the PvP MMO? That one? which failed HARD ! you know that game? the one that failed so hard on its face ya good reason to copy it huh ? how about mmos that still exist like the OG classic wow ? oh its still around and broke the internet when it release in 2020. but ya lets model this game after a dead mmo that u cant play anymore.
daleybobs wrote: » I think there are definitely two mindsets starting to emerge here; One side doesn't like the penalties of being killed in open-world PvP, and the other side doesn't like the penalties of killing in open-world PvP. Regardless of what side you're on, I think its agreed that there's problems with the current system, and it's discouraging the players of all kinds from wanting to engage.
PresentPotato wrote: » Having corruption is NOT CONTENT. its a punishment system that serves to only take away from the game and protect people who would grief you in other ways I.E. PVE adnies such as ur self
PresentPotato wrote: » with the corruption system as it stands no one will pvp for any reason no matter the mats.
PresentPotato wrote: » i then lost all of my weapons for this. How is this balanced in any way he lost some gatherable goods I.E. moments of work where as i lost all of my gear progression for daring to PvP ONE PLAYER ONCE... NOT TWO NOT THREE NOT FOUR.
PresentPotato wrote: » This game is NOT a PVX GAME!!!
eastonl wrote: » its your fault for going corrupted in your best gear not knowing how the system works. You can chop some trees and buy basic gear again. Game needs no PVE only server. If you don't like the Devs vision - don't play bro. QQ
Its_Me wrote: » Blip wrote: » Ii always happens OP Cearbeers invade a PvP MMO and fuck it up. Intrepid buckled faster then i toght they would. Hmmmm.... or perhaps it is just a lot of pseudo-PVP players that only want an advantage fight that refuse to flag up for real PVP that would rather focus non-combatants that have no interest (and likely no gear or experience) in PVP that like to think of themselves as hardcore PVPrs? 🤔
Blip wrote: » Ii always happens OP Cearbeers invade a PvP MMO and fuck it up. Intrepid buckled faster then i toght they would.
Blip wrote: » Its_Me wrote: » Blip wrote: » Ii always happens OP Cearbeers invade a PvP MMO and fuck it up. Intrepid buckled faster then i toght they would. Hmmmm.... or perhaps it is just a lot of pseudo-PVP players that only want an advantage fight that refuse to flag up for real PVP that would rather focus non-combatants that have no interest (and likely no gear or experience) in PVP that like to think of themselves as hardcore PVPrs? 🤔 DOnt know i flag for resources, grind spots and what ever. If i die i lost if i win that thing is mine. Cant do that now. Boring
Githal wrote: » How the system works is the problem tho. And the problem is that the system punishes EVERY kill on green players. The only players that the corruption should punish is the griefers. Not those that kill for opportunity.