Crotchless wrote: » i think stocking up on supplies is part of the immersion. i dont really see a need for a tent to provide rations. rations for one are not dropped when you die and two, you have a lot of bag space to carry stacks with you. However the deployable tent thats link to a profession is a cool idea, but not for the sake of getting rations imo maybe as a temporary buff giver. "Sharpen your weapons before battle" kinda thing
Apok wrote: » Crotchless wrote: » i think stocking up on supplies is part of the immersion. i dont really see a need for a tent to provide rations. rations for one are not dropped when you die and two, you have a lot of bag space to carry stacks with you. However the deployable tent thats link to a profession is a cool idea, but not for the sake of getting rations imo maybe as a temporary buff giver. "Sharpen your weapons before battle" kinda thing I agree, you not being prepared is a you problem not a game problem
Kitsumakun wrote: » That's kind of what I was getting at, it would be something that would be an alternative type of preparation for a group and make it proportionally more expensive so that instead of everyone buying just a ton of rations before they left town, instead they could invest in a campsite that would be more expensive/higher value craft as a different option that could service the whole group.
mainedutch wrote: » Kitsumakun wrote: » That's kind of what I was getting at, it would be something that would be an alternative type of preparation for a group and make it proportionally more expensive so that instead of everyone buying just a ton of rations before they left town, instead they could invest in a campsite that would be more expensive/higher value craft as a different option that could service the whole group. I can get behind this then. My only other concern is it would end up like new world... ...camp sites as far as the eye can see... On second thought, I don't want it lol.