laughingrav3n wrote: » There was an instance that made me quit playing most of Saturday and I feel like here would be a good place to write about it. Me (LV 8 Mage) and my buddy (Lv 8 Bard) were farming outside of Jovea killing mobs when another group attacked us (LV 11 Ranger) following him was a LV 6 Mage. The Ranger PK'd us, so we instinctively fought back and died a few times, sure it happens but here is where it got interesting. The LV 6 Mage was the bagman for the LV 11 Archer. He was looting our bodies, so the only way for us to get our stuff was to Flag up and kill the LV 6 at which point there was a little chance of us getting some of our stuff. But now we have Corruption and you guessed it, the LV 11 Ranger was still around to PK us, now we lost 25% of our stuff including equipped items and you guessed it the Mage was still scooping it up. ended up with almost 7k in XP debt, lost precious materials and some gear I crafted and I felt like I was robbed at gunpoint, it wasn't fun, it just made me frustrated and thinking about the hours of work down the drain with no way to fight back or attempt to get my stuff. I entirely think he should be flagged when he looted us or even better gain corruption since looting a dead player is in itself a corrupt act.
Caeryl wrote: » It definitely should be adjusted. Only the killer can loot for ~5min (or kept locked for the same amount of a fully PvE death), and only after would the corpse pile unlock so anyone can loot. Gives you time to do a corpse run and it stays consistent with the looting rules everywhere else in the game. The full loot free-for-all is fitting for Minecraft, not so much an mmo like this
Andi wrote: » I believe that looting player corpses doesn't flag you is just an oversight and not intended. Pretty sure they'll fix that eventually.
laughingrav3n wrote: » The Ranger PK'd us, so we instinctively fought back and died a few times,
BackgroundDust wrote: » Caeryl wrote: » It definitely should be adjusted. Only the killer can loot for ~5min (or kept locked for the same amount of a fully PvE death), and only after would the corpse pile unlock so anyone can loot. Gives you time to do a corpse run and it stays consistent with the looting rules everywhere else in the game. The full loot free-for-all is fitting for Minecraft, not so much an mmo like this This. Player's dead body should be treated same as dead mob, with the same looting mechanics. (5 mins is way too long though) .
ChaffyJay wrote: » Looting bodies now makes you purple thank you devs!
Noaani wrote: » ChaffyJay wrote: » Looting bodies now makes you purple thank you devs! Intrepid bowing down to the whiners then. Those that are for this change have no place in ever complaining with any other change Intrepid make due to feedback.
ChaffyJay wrote: » We should talk about the repercussions of looting bodies. If you swoop in and loot a body while a party is in a fight, it should turn you automatically purple. Right now, there is no risk of someone getting free loot. My guild doesn't want to put everyone on a KOS list just because they looted a body. How does everyone else feel about this?
mcstackerson wrote: » Noaani wrote: » ChaffyJay wrote: » Looting bodies now makes you purple thank you devs! Intrepid bowing down to the whiners then. Those that are for this change have no place in ever complaining with any other change Intrepid make due to feedback. This change was already planned before threads were made (it was mentioned in his QnA over the weekend). It kind of was an obvious change to make. Not sure why people shouldn't be able to disagree with some changes because intrepid made a small change they agreed with.
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » ChaffyJay wrote: » Looting bodies now makes you purple thank you devs! Intrepid bowing down to the whiners then. Those that are for this change have no place in ever complaining with any other change Intrepid make due to feedback. This change was already planned before threads were made (it was mentioned in his QnA over the weekend). It kind of was an obvious change to make. Not sure why people shouldn't be able to disagree with some changes because intrepid made a small change they agreed with. The origin plan was to not flag for looting, this was stated years ago. People started whining about it, so Intrepid announced they would make it flag people. They then implemented that change. People that whine and get the game changed shouldn't complain if other people whine and get the game changed.