Githal wrote: » Dygz wrote: » Githal wrote: » Losing 4 items is brutal enough. The point is that killing without griefing should not give any penalties at all, and you should not get corruption at all for it. LMFAO "Criminal activity should have no consequences..." Trolls gonna troll. I would agree that the thing that happened to Asmond was sort of criminal act. But i dont agree that killing green player in order to gain access to rare gathering resources or farming spot or some other sort of in game opportunity should make you criminal. Just ask yourself how many thousands of people were killed by the USA in order for the country to get access to Petrol. The way the corruption system works now is too convenient for green players to get all farm spots and no one to be able to remove them from there. This should not be the case at all. If you want the best spot - fight for it. If you dont want to PVP then find some low quality farm spot where no one will kill you at PS: Start thinking and listening to what other people have to say before calling them names. Coz guess what this makes you if you dont...
Dygz wrote: » Githal wrote: » Losing 4 items is brutal enough. The point is that killing without griefing should not give any penalties at all, and you should not get corruption at all for it. LMFAO "Criminal activity should have no consequences..." Trolls gonna troll.
Githal wrote: » Losing 4 items is brutal enough. The point is that killing without griefing should not give any penalties at all, and you should not get corruption at all for it.
mainedutch wrote: » Githal wrote: » Dygz wrote: » Githal wrote: » Losing 4 items is brutal enough. The point is that killing without griefing should not give any penalties at all, and you should not get corruption at all for it. LMFAO "Criminal activity should have no consequences..." Trolls gonna troll. I would agree that the thing that happened to Asmond was sort of criminal act. But i dont agree that killing green player in order to gain access to rare gathering resources or farming spot or some other sort of in game opportunity should make you criminal. Just ask yourself how many thousands of people were killed by the USA in order for the country to get access to Petrol. The way the corruption system works now is too convenient for green players to get all farm spots and no one to be able to remove them from there. This should not be the case at all. If you want the best spot - fight for it. If you dont want to PVP then find some low quality farm spot where no one will kill you at PS: Start thinking and listening to what other people have to say before calling them names. Coz guess what this makes you if you dont... It's crazy you're using invading other countries to try and defend your answer as if that's not an awful thing. Nonetheless, I agree that only (and only) your first non-consensual kill should come with maybe an experience decrease. I don't think you should get so hindered and drop gear on your first kill. Anything after that should 100% come with epic consequences.
Azherae wrote: » You could join an alliance of 1200 people and probably fight another alliance of 1200 people.
ThevoicestHeVoIcEs wrote: » Anyway this aspect isn't changing in AoC for sure.
Gromlof wrote: » Azherae wrote: » You could join an alliance of 1200 people and probably fight another alliance of 1200 people. Some people like PirateSoftware and maybe you ? do not come from the same mmo background as us, i'm thinking eve online. Did you ever played Archeage ? I think it's hard to explain why i don't like T&L to some one who doesn't have the experience of the goods pvp mmo. And personaly i like small scale pvp and 1v1 1vx. The big zergs are good once or twice a month and that's it in my opinion. And no a alliance of 1200 people facing guildes and alliances 10 time smallers is not good for me in any way. I like the calm guilds with not to many people and the alliances based on ingame "friendship" reather than let's just join the big one so we can play the game.
Azherae wrote: » So idk what to tell you, I doubt you want my 'condolences'. But do yourself a favor and don't expect this to be more your style than TL.
Pyrolol wrote: » The way Steven explained the corruption system in the dev vids earlier this year was more so an anti grieving format which makes sense. So for example kill same person x amount of times and turned corrupted or serial killer vibes.
Azherae wrote: » Pyrolol wrote: » The way Steven explained the corruption system in the dev vids earlier this year was more so an anti grieving format which makes sense. So for example kill same person x amount of times and turned corrupted or serial killer vibes. This happens because people hear what they want to hear. It is true that in the final version, you almost certainly won't have huge penalties from one PK, starting from a 0 PK count since your last 'cleansing' or whatever. But they definitely have confirmed that they intend for you to be able to drop gear, at least, from any amount of Corruption and that's not just part of the current test. It may change, but it's the direction. There are definitely some people who give other PvP players the wrong impression of this game by repeating only the parts that make it sound like Corruption is only intended to prevent 'griefing'. But that isn't how Steven generally explains it. He almost always includes just 'PK-ing' as a thing it is meant to discourage, now. Anyways, that's enough 'due diligence' for me, don't wanna start a 'war of Wiki Quotes'. "Corruption is also intended to discourage PK. Corruption is also overtuned in favor of NonCombatants for this phase of Alpha-2."