CROW3 wrote: » Caeryl wrote: » Lost me immediately right here. RNG is annoying. Attacking alone should never apply corruption if it doesn't result in a PK. RNG that applies based on non-lethal attacks is an extremely huge miss behind the intent of the system and what it's here to encourage and discourage. Agreed. I still think corruption hammer needs to drop around the 3rd-ish green kill. We all know some greens just need to be squashed from time to time as a keen reminder of FAFO.
Caeryl wrote: » Lost me immediately right here. RNG is annoying. Attacking alone should never apply corruption if it doesn't result in a PK. RNG that applies based on non-lethal attacks is an extremely huge miss behind the intent of the system and what it's here to encourage and discourage.
Caeryl wrote: » Pyrolol wrote: » I think corruption is over tuned at the moment, 1 gank and you risk losing 1-3 items is a bit extreme It is significantly overtuned on purpose right now. The severity of consequences currently isn't reflective of the planned system. 10 PKs is the provided estimate of when combat stat dampening will be felt significantly. Consider the current system in that light, aka being 10X more severe than it's going to end up.
Pyrolol wrote: » I think corruption is over tuned at the moment, 1 gank and you risk losing 1-3 items is a bit extreme
Taleof2Cities wrote: » And why should the community treat the topic seriously when: 1. The thread opens with a baited title and sarcasm. 2. Clearly they want to opt out of the risk of PvP on the main map (as you pointed out). 3. They aren’t a fan of PvP … nor listed any prior MMO experience to even have standing on the topic. Feedback and suggestions are totally encouraged. Just not ones that fundamentally change the game’s core principals.
Noaani wrote: » xthisu wrote: » Noaani wrote: » xthisu wrote: » Let’s dive into how I believe Intrepid could enhance the PvX experience across the board while staying true to their core values. Oh hey, someone else that thinks they can improve on a system that is.only partially in place! Isn't that partially the point of an Alpha and a General Discussion forum? An alpha is not about suggesting anything. It is about finding problems, and then leaving the fix to those that actually know what they are doing. You can't find problems in a system that is only 10% implemented. I'm sure your intention was fine, but "feedback" doesn't mean they need suggestions.
xthisu wrote: » Noaani wrote: » xthisu wrote: » Let’s dive into how I believe Intrepid could enhance the PvX experience across the board while staying true to their core values. Oh hey, someone else that thinks they can improve on a system that is.only partially in place! Isn't that partially the point of an Alpha and a General Discussion forum?
Noaani wrote: » xthisu wrote: » Let’s dive into how I believe Intrepid could enhance the PvX experience across the board while staying true to their core values. Oh hey, someone else that thinks they can improve on a system that is.only partially in place!
xthisu wrote: » Let’s dive into how I believe Intrepid could enhance the PvX experience across the board while staying true to their core values.
Taleof2Cities wrote: » AidanKD wrote: » But the SHEER ELITISM of the community here saying you're not allowed to offer feedback or suggestions on x topic (a topic which is currently IN THE ALPHA) - blows my mind. And why should the community treat the topic seriously when: 1. The thread opens with a baited title and sarcasm. 2. Clearly they want to opt out of the risk of PvP on the main map (as you pointed out). 3. They aren’t a fan of PvP … nor listed any prior MMO experience to even have standing on the topic. Feedback and suggestions are totally encouraged. Just not ones that fundamentally change the game’s core principals.
AidanKD wrote: » But the SHEER ELITISM of the community here saying you're not allowed to offer feedback or suggestions on x topic (a topic which is currently IN THE ALPHA) - blows my mind.
AidanKD wrote: » One last thing i'd add for OP is behind a lot of the design decisions is clearly a sense of community. If a PKer is going around killing people constantly - while they plan to have designs in place to inhibit this, it's clear Stephen/Intrepid want the community to manage it more. Getting PK'd a lot? Party up with other local players, or join a guild and implore for their help. Grouping being the way to offer a disincentive for the player PKer - either by leaving, going for other player/s, or grouping up themselves to increase the manpower. Tensions can diminish or escalate but it's very much intended to be part of the game. I don't think you're going to get what you want and since the vocal lot of the community are all aboard this train, that's why you're getting shut down unfairly - but I think you're looking at it from the perspective of a solo player - and you might want to approach the situation more creatively with other players in mind.
PherPhur wrote: » And by FAFO we mean merely existing in Verra. God damn greens, sitting around picking herbs and taming deers without a care in the world.. NOT IN MY GAME!
xthisu wrote: » Noaani wrote: » xthisu wrote: » Noaani wrote: » xthisu wrote: » Let’s dive into how I believe Intrepid could enhance the PvX experience across the board while staying true to their core values. Oh hey, someone else that thinks they can improve on a system that is.only partially in place! Isn't that partially the point of an Alpha and a General Discussion forum? An alpha is not about suggesting anything. It is about finding problems, and then leaving the fix to those that actually know what they are doing. You can't find problems in a system that is only 10% implemented. I'm sure your intention was fine, but "feedback" doesn't mean they need suggestions. That is a small word salad filled with contradictions. An alpha is about finding problems, but you can't find problems in a system that's only 10% implemented? bruh.