Lodrig wrote: » As a general rule in games, RNG when the player is trying to recive a benifit (particularly if limited resources are expended) such as healing, causes much more pain and frustration then when the player is trying to deal or evade damage. This is why almost no games make cleric's healing have any randomness. A good argument can thus be made that Randomizing lifesteal is a bad idea and makes for pointless frustration.
Endowed wrote: » You need to repeat-run this a multitude of times to have any info to work from. One is not enough.
Carlisle wrote: » Endowed wrote: » You need to repeat-run this a multitude of times to have any info to work from. One is not enough. I did it many times, the hp that you get back is minimum and inconsistent