MissionCreep wrote: » I don't want the summoner to automatically be considered to be engaged in combat when his pet is engaged in combat. He can still gather or loot or whatever other non-combat activities there are. Ride atop a mount while the summon does all the work, things like that. Obviously if he offers any kind of support or buff or healing or whatever else, then he's entered the combat.
Depraved wrote: » MissionCreep wrote: » I don't want the summoner to automatically be considered to be engaged in combat when his pet is engaged in combat. He can still gather or loot or whatever other non-combat activities there are. Ride atop a mount while the summon does all the work, things like that. Obviously if he offers any kind of support or buff or healing or whatever else, then he's entered the combat. that's too op
Lodrig wrote: » Note that Summoner primary characters would get all of that flexibility of multiple summons. But asecondary archetype summoner is probably gonna give 1 'pet' type minion with limited control options, generally just atuto attack your current target or the last thing you hit with a specific ability.
Yenn0war wrote: » Off topic: God, I hate class names based on 1 weapon. What if you are Bladecaller that wields hammer. A bit silly isn't it?
Tuinel wrote: » Permanent Summons I strongly hope that summons (at least some of them) will be permanent. If someone on the team decides to make summons temporary, that would be a very, very bad direction. We need to ask: how would such gameplay differ from a regular mage applying DOTs? For instance, what’s the real difference between 6 crows dealing small damage x6 to a mob and disappearing after 30 seconds, versus 6 stacks of poison or bleed? The only difference is visual. That’s why I deeply believe that non-time-limited summons are the only viable approach for this class.
Tuinel wrote: » Summoner as a Jack of All Trades The summoner should be able to fill any role but not fully replace any. For instance, a summon can tank—but not like a Tank class. A summon can heal—but not like a dedicated healer. A summon can buff—but not like a Bard. In other words, the summoner can be a flexible "all-rounder" in a party but should never fully replace any single class. That’s just my opinion.
Nightmarelol wrote: » I feel like WoW did nail this one in more recent expansions with both the Demonology Class and Hunter Class really showcasing the exciting things you can do with pets/summons
Immortui wrote: » What are some ideas for summoner you wish to see?