Auldrakar wrote: » If only they had some sort of system that punished people for engaging in non-consensual PvP in most areas. I imagine it as a system that would lower their stats, cause them to drop gear, etc. And they'd have to grind it off in PvE if they wanted to get rid of it. Why hasn't Intrepid thought of something like this?
Auldrakar wrote: » kingmurloc13 wrote: » I read the sentence, but saying you believe the corruption system alone isn't enough is simply wrong. Most content creators have said that non-consensual PvP is almost non-existent, and this is just in a testing environment where characters are going to get wiped out in a few weeks. I've heard content creators say that they haven't had someone kill them and go corrupt a single time, and these are people who are able to get stream sniped. The overwhelming consensus is that corruption-baiting is a WAY bigger issue rn than people choosing to engage in non-consensual PvP and get corrupted. So, you know you have the guy who is baiting you to get corrupted. Why not have a system where such behavior would either generate grievance or, you would be able to assign grievance to a person manually, and therefore allow killing such party w/o getting corrupted?
kingmurloc13 wrote: » I read the sentence, but saying you believe the corruption system alone isn't enough is simply wrong. Most content creators have said that non-consensual PvP is almost non-existent, and this is just in a testing environment where characters are going to get wiped out in a few weeks. I've heard content creators say that they haven't had someone kill them and go corrupt a single time, and these are people who are able to get stream sniped. The overwhelming consensus is that corruption-baiting is a WAY bigger issue rn than people choosing to engage in non-consensual PvP and get corrupted.
Its_Me wrote: » I find your post a bit confusing. Regardless, can you sum up what you do not like about the current corruption system?
kingmurloc13 wrote: » The players and the staff in-game already experienced how such system can actually protect the offenders and let them stay unpunished, while also allowing to assault a person who you don't have in-game enmity with.
Its_Me wrote: » I guess I am suggesting that we try not to judge an entire system based on bugs that might pop up when we know the system is in its primitive phase and not everything is working as intended and new issues might arise when changes are made.
kingmurloc13 wrote: » What you might have missed from my post is that I am proposing an option for the player to attack the other player one-sidedly, in the open, kill him, his mount, his what-ever and NOT get corrupted, IF he managed to collect enough in-game justification for such an action.
Yes, it is alpha, yes systems are being tested, developed and not set in stone. That's why the message.
Its_Me wrote: » Yes, this is confusing as Steven has specifically stated this is a PVX game where he wants to significantly reduce players attacking other players that do not wish to fight. He wants the majority of pvp to come from opt-in pvp events and where people flag up on each other and wants it so the reward for attacking and killing someone that remains a non-combatant, will rarely (if ever) be worth it.
kingmurloc13 wrote: » Ah, but there might always be "non-combatants" nearby doing activities which will be detrimental for your combat or well-being. Dropping monsters on you, looting your friends corpses, standing on the way of your aim, spying, freeloading, stealing, cursing your mom, wishing you bad, you name it. What would you do with such non-combatant? What if you have to deal with such every day? Multiple times a day?
Its_Me wrote: » I only play pvp games, some with full loot drop so I was not onboard with the idea of PVX to begin with.