Sentani wrote: » Dear Mr. Sharif First of all: I am a casual player. A gatherer, farmer and builder. My guild and I are actually looking forward to building something in a game like AoC, but why? We are at a massive disadvantage compared to power leveling players and PvP guilds. It only takes about 70 hours of play to get to level 25 within a group. (See the "Ultimate Level Guide" on youtube) And as gatherers and crafters – what can we achieve in 70 hours? Maybe 2 professions at Level 2 and level 10 in Fighting. Risk against rewards – not for us. The more time we invest in building a node, the higher the risk that a 50-man PvP guild at a high level will tear everything down and destroy hundreds of hours of game time. The more successful we are as a building guild, the bigger the target on our backs. AoC forces us to either join a very large guild or work as slaves in (or for) a PvP guild. Diplomacy alone will not save us. We haven't even started playing and we're already screwed. Rewards - for PvE players? Nope - only risk.For all power leveling and PvP players: Normally, players like my friends and I are the backbone of all MMO games, we build, we make high-quality weapons and armor, etc... But in AoC we are just victims or slaves. This cannot work in its current form, as we are deprived of any motivation to build something as a smaller guild. I ask for your understanding that even smaller guilds and casual players in AoC should not only be defenseless targets. Conclusion: As a casual player, gatherer and crafter, I have no rewards to expect, only risk. My node, my freehold and my caravans are only targets for PvP players.I would like to ask you to rethink some game mechanics. And no - i don't have a good solution. And yes - i think that most of us will leave this game if our node and freeholds are destoyed and we had played so many time for nothing. Regards Sentani (English is not my native language sorry for the Google translation)
Sentani wrote: » @ Noaani Is that all you can think of? The game is not suitable for players like me? Join a large guild - we don't want small guilds? At the moment, only the law of the strongest applies in AoC. As a high-level PvP guild, you can do anything in this game. As a smaller casual guild, you can't, quite the opposite. You are a victim or a slave because you can lose everything you have built up. I want to point that out with my statement. But you are right Now I play hardcore with my small guild, look for an alliance with like-minded people and use weaker guilds and nodes as loot boxes. If that's what you want, then that's how it is.
Dygz wrote: » Ashes is not designed for Casual Challenge players. Also, does not appear to be designed for Casual Time players. Especially since Steven does not even acknowledge Casual Time as a thing. Keep in mind that Alpha 2/Phase 1 is primarily a stability test. Professions may feel better by Alpha 2/Phase 3.
nanfoodle wrote: » This is not entirely true. Steven has said this game will have content for casual players. It just will be harder to do then other games. Things were mentioned about some classes will solo better because of the role and tool kit they have. Rangers are awesome ay soloing. I'm sure Summoners will as well. World events will be great place for casual players, blending into the background. It just requires more thought.
Vhaeyne wrote: » Ashes is a game that truly embodies the 'X' in PvX.
Sentani wrote: » It only takes about 70 hours of play to get to level 25 within a group. (See the "Ultimate Level Guide" on youtube) And as gatherers and crafters – what can we achieve in 70 hours? Maybe 2 professions at Level 2 and level 10 in Fighting. Risk against rewards – not for us. The more time we invest in building a node, the higher the risk that a 50-man PvP guild at a high level will tear everything down and destroy hundreds of hours of game time.
Sentani wrote: » AoC forces us to either join a very large guild or work as slaves in (or for) a PvP guild. Diplomacy alone will not save us.
Arya_Yeshe wrote: » You can't build stuff in AoC and run an industry, you can craft items and that's all. Eventually your node will be destroyed and you will lose your stuff
Its_Me wrote: » Sentani wrote: » AoC forces us to either join a very large guild or work as slaves in (or for) a PvP guild. Diplomacy alone will not save us. This statement confuses me a bit as this IS a PVX game