Nightmarelol wrote: » I mean it’s not even close with the popularity, WoW End Game PvP / PvE is what made it so successful (Arenas / Battlegrounds / Raiding / Dungeons). Don’t get me wrong, there was World PvP as someone who played WoW since Vanilla, but ofcourse just like every World PvP experience's (WoW/New World etc etc) it is usually is short lived, and until one side over-masses in numbers, which then ends in people running away. End Game Content should be more focused on then catering to a few (maybe could happen mini skirmishes) At the end of the day, AOC is a business, and money/profit margins would come in to play, WoW’s success still holding the #1 spot for MMORPGs, just comes to show what the people want I guess. Not saying World PvP is bad, I myself do enjoy the odd fights here and there, but just like anything in life, without an end goal or something to look forward too (Arena rewards etc ) it dies really quickly. Stated before by @Apok, I don’t have the playing time I used to when I was younger, so mindlessly running around trying to find a fight or have to sit there organising one would be quite daunting, especially if ya come up empty.
neobpm wrote: » Open World PvP and competitive instanced PvP can coexist together, see games like Warhammer Online and please stop forbidding more possibilities for AoC.
judasalive wrote: » neobpm wrote: » Open World PvP and competitive instanced PvP can coexist together, see games like Warhammer Online and please stop forbidding more possibilities for AoC. 100% agree on this! WAR showed us that PvP makes a lot of fun, instanced or open pvp and WITHOUT a ladder! The only ladder system I enjoied were in GW1 the "Hall of Heroes tournament ladder" In WAR, there was also an open world pvp mechanic similar (in core) to AoC. I hope that in AoC they can keep it up and bring us a good enjoyable system :-)
Noaani wrote: » Apok wrote: » Yeah over world PvP doesn't always work out like how people think it is and you can't force it. if there's nothing to do besides hunt people in the world for any pvp I doubt they'll get the player base to make it a viable system. game will definitely need some kind of instanced pvp even in a survival game like ark on a well populated server it can be hard to come by people unless you're using esp hacks which is usually the case when someone finds you in open world situations. Yeah, but Ark is an action adventure survival game, not an MMORPG. The difference is not something to be understated - the games probably shouldn't be compared in this regard. Many PvP oriented MMORPG's with a focus on open world have existed and been financial successes - there is no reason at all to think that in itself will cause Ashes any issues.
Apok wrote: » Yeah over world PvP doesn't always work out like how people think it is and you can't force it. if there's nothing to do besides hunt people in the world for any pvp I doubt they'll get the player base to make it a viable system. game will definitely need some kind of instanced pvp even in a survival game like ark on a well populated server it can be hard to come by people unless you're using esp hacks which is usually the case when someone finds you in open world situations.
timjimtwo wrote: » Instanced PVP kills open world pvp bnecause everyone hangs out in protected places and runs pre-made groups...same old tired games for the rush to max level min / maxers. It will hands down ruin AOC
Endowed wrote: » Pyrolol wrote: » Endowed wrote: » If you have instanced (safe n sterile) pvp grounds... there needs to be the same for pve/raids. *note* open world pvp dissapates with BGs every-single-time. There are instanced dungeons confirmed? Have you even bothered reading the Ashes wiki? No they are not. Dungeons/raids are subject to outside interference, as is everything. Arenas would be a move to safe n sterile. Thus my post.
Pyrolol wrote: » Endowed wrote: » If you have instanced (safe n sterile) pvp grounds... there needs to be the same for pve/raids. *note* open world pvp dissapates with BGs every-single-time. There are instanced dungeons confirmed? Have you even bothered reading the Ashes wiki?
Endowed wrote: » If you have instanced (safe n sterile) pvp grounds... there needs to be the same for pve/raids. *note* open world pvp dissapates with BGs every-single-time.
Knetik wrote: » Keep in mind, this is NOT a themepark mmo, it is more of a social sandbox. The whole point of the game is in world interactions. This isn't meant to be the #1 mainstream mmo. Games like WoW and FFXIV will always trump games like AoC because they build around the mainstream audience. PvP centric games are always niche. Not every game needs to be aiming to have the most players in the scene. I will say that AoC will NOT be the game for most of the mmo playerbase. It is a different audience.
RonDog98 wrote: » Which ones have been a financial success.
Pyrolol wrote: » Yet, every game you listed gets squashed by WoW anyway.
Noaani wrote: » Pyrolol wrote: » Yet, every game you listed gets squashed by WoW anyway. That is because there is no situation where a PvP focused MMORPG will ever be as popular as an equal quality PvE MMORPG. The genre is at it's best when PvE is at the fore - always has been, always will be. Your example of WoW during WotLK is a perfect example of this - the game at that time was all about the PvE, with PvP tacked on as little more than an after thought. There was enough PvP to keep many PvP first players happy, but it was still an not even close to the primary focus of the game. That is how you make an MMORPG you want to be popular - an MMORPG where you can fill up multiple 10k concurrent player servers. That isn't what I was saying though, I was saying that an MMORPG being PvP forward doesn't automatically mean it will be a financial failure.
Pyrolol wrote: » Noaani wrote: » Pyrolol wrote: » Yet, every game you listed gets squashed by WoW anyway. That is because there is no situation where a PvP focused MMORPG will ever be as popular as an equal quality PvE MMORPG. The genre is at it's best when PvE is at the fore - always has been, always will be. Your example of WoW during WotLK is a perfect example of this - the game at that time was all about the PvE, with PvP tacked on as little more than an after thought. There was enough PvP to keep many PvP first players happy, but it was still an not even close to the primary focus of the game. That is how you make an MMORPG you want to be popular - an MMORPG where you can fill up multiple 10k concurrent player servers. That isn't what I was saying though, I was saying that an MMORPG being PvP forward doesn't automatically mean it will be a financial failure. That's exactly my point though, it had a PvP competitive system and the game was at its peak of MMO gaming, this after all is classified as a PvX game, 99% of this Alpha has mostly PvE experince
Pyrolol wrote: » Did you even play that lol
If your only experience is watching streamers i can guarantee it’s completely different in the game
Noaani wrote: » The reason my point remains in tact even if I was wrong about LFG being in place or not is because even on PvP servers WoW allowed you to turn off PvP and still play the bulk of the game.
Pyrolol wrote: » LFG came in a later expansion No, WOTLK did not have LFG, and you couldn’t turn off PvP either.
AirborneBerserker wrote: » Noaani wrote: » The reason my point remains in tact even if I was wrong about LFG being in place or not is because even on PvP servers WoW allowed you to turn off PvP and still play the bulk of the game. No on PvP servers you are not able to unflag. You are always able to be attacked. PvE servers your able to unflag but it takes a bit and if you are attacked or attack someone else it stops the process.