Shinto wrote: » I do wish that Steven’s vision for a more old school grindier approach for Ashes was more evidently advertised and transparent such as being included on the web page or on the alpha purchase page for example. Had I known that was his intention for the game, I would not have paid to have myself and someone else enrolled for the alpha. I’m assuming that was intentional though to encourage more people to pay for the alpha and get more revenue. I think there’s a lot of great ideas for the game. I also appreciate the monthly updates and openness with the public regarding timeline and development plans/progress. However the main reason I was fine with paying over $100 per person for two people to help test a game in the early stages (which is not the norm for mmos) is because I was fine contributing my money and time testing a game that had goals that aligned with my own ideals for an end product. I thought the initial gameplay that was lacking in quests for level progression was due to the nature of being an alpha but am now suspecting that is the intention and plan for the future after seeing Steven’s quotes about Ashes being on the “grindier side.” I would have liked to join last week’s few test sessions where characters were given max levels so the developers could test specific aspects of the game, but these session were hosted during normal work hours multiple times. They were over by the time work and dinner were done so I was unable to participate, unfortunately. I did like the idea of those very specific tests, though, which would allow the developers to test specific things they wanted to work on, provided a goal and framework for players to know how they could contribute to testing, while also providing a rewarding experience for testers to see the potential of the game (max level means the opportunity to explore all the different skills and builds a player could look forward to).
Shinto wrote: » I do wish that Steven’s vision for a more old school grindier approach for Ashes was more evidently advertised and transparent such as being included on the web page or on the alpha purchase page for example.
This has been the plan since 2017. It's been talked about to death in live stream, interviews, pod casts, Alpha 1 players have been commenting on it on the forums, people like myself have been talking about it here as well. Every time they talked about the class structure, it's been mentioned this is not just the Trinity but also old school support classes like the Summoner and the Bard. Steven could not have been more clear on this.
nanfoodle wrote: » Posts like this don't add anything to the discussion. This is a real Alpha and feedback is needed.
neobpm wrote: » The main reason people are quitting the game: after many years waiting to play the "definitive MMO experience" they are hours and hours killing the same stupid mobs making the "definite experience" in a ultra boring grinding fest. At this moment the game is unplayable, I don't want waste my time with this, I hoped a real MMO experience doing quests, dungeons, exploring, PvPing, roleplaying, etc., but no, every time I enter the game I'm killing mobs in a spot to get lvl up and I bored the game.
Lucascp92 wrote: » neobpm wrote: » The main reason people are quitting the game: after many years waiting to play the "definitive MMO experience" they are hours and hours killing the same stupid mobs making the "definite experience" in a ultra boring grinding fest. At this moment the game is unplayable, I don't want waste my time with this, I hoped a real MMO experience doing quests, dungeons, exploring, PvPing, roleplaying, etc., but no, every time I enter the game I'm killing mobs in a spot to get lvl up and I bored the game. Come back in the beta then before your final decision
neobpm wrote: » Lucascp92 wrote: » neobpm wrote: » The main reason people are quitting the game: after many years waiting to play the "definitive MMO experience" they are hours and hours killing the same stupid mobs making the "definite experience" in a ultra boring grinding fest. At this moment the game is unplayable, I don't want waste my time with this, I hoped a real MMO experience doing quests, dungeons, exploring, PvPing, roleplaying, etc., but no, every time I enter the game I'm killing mobs in a spot to get lvl up and I bored the game. Come back in the beta then before your final decision Yes but, when beta will come? Nobody knows, I'm thinking with the current game state, it will be in too many years, then your proposal is not valid.
ThevoicestHeVoIcEs wrote: » The state of gathering, especially metals is FUBAR. The way the metal resource nodes operate, their respawn timers and how existing spawned resources do NOT get rotated unless they are gathered seems like a massive oversighted from the gameplay perspective, nevermind people enjoyment of the actual gather process. Wake up Intrepid's senior game designers.