CROW3 wrote: » Meh, stalls seem fine. They basically operate like a node-based AH as is, just need to make sure that search index is accurate. Could be worse - like the player stalls in ESO that require you to check each one in each city. Not sure if that’s changed but it was a pita.
Lucascp92 wrote: » What? Stalls right now are like L2 trade system. I don't know why u compare it with TESO. There were not player Stalls in TESO, it was guild Stalls.
Vhaeyne wrote: » To provide some context for where I think Steven is coming from:
Vhaeyne wrote: » I know everyone thinks Ashes of Creation is inspired by ArcheAge, but as I understand it, much of the team behind ArcheAge originally came from Lineage 2. They seem to have left some of the magic of Lineage 2 behind to "modernize" their new project.
Noaani wrote: » Yes, the worst system possible, from a game that didn't shy away from doing things in the worst way possible.
Noaani wrote: » I'm also not sure why you are phrasing it as "where Steven is coming from".
Vhaeyne wrote: » It seems very clear to me that he wants to bring the magic of looking for deals in Giran to Ashes.
Noaani wrote: » I'm sure he does. However, since an auction and/or market is going to be present in Ashes, those storefronts are only going to be used when a given portion of a server is in a situation where it doesn't have a better market. People will use them only because the better system the game offers isn't currently available to them. People are going to resent it. Sounds magic to me...
Vhaeyne wrote: » Auction houses will be limited to economic nodes. If there are other economic nodes within a linked network, you’ll be able to place remote bids. However, you’ll still need to manually travel to the location where the item is sold to retrieve it—anything else would be game-breaking.
Vhaeyne wrote: » It may seem frustrating at first, but it’s actually a well-loved system.
Veeshan wrote: » you get AH when a economy node becomes a metro or something