Mob training to take a spot IS NOT GRIEFING! Everyone should do it.
OK super controversial take here. Big discussions going around the town.
My take: Mob training on a team to take a spot is completely valid PVX gameplay.
Here is the logic.
You can ask a team to move from a spot nicely.
You can try and out dps/tag a team to win a spot.
You can PVP challenge a team to win a spot.
OR all else fails, you can mob train on em and win the spot.
But of course you may say, "Won't they just mob train on you back and everyone loses?" That's why people consider it griefing. It seems like a no win situation.
Here is where Ashes of Creation BRILLIANT game design comes to save the day. And most people are completely sleeping on this, because they just haven't thought through the whole situation in the context of the Ashes game design. Or haven't experienced it... Since I have, let me share with you the juicy and glorious details.
The longer an existing team sits in a spot the more glint and materials they accumulate. Also, the more equipment damage they build up, depending on how successful they have been there. The fresh team is fully repaired with no glint, nothing to lose, and a spot to win.
If the existing team wants to keep their spot, they need to be able to handle the mob train, or they need to get ready and jet ASAP or risk losing half the glint they made. Either way, if they are equally matched to the new team, whoever starts the process with the most equipment damage will have to repair first anyways. In many cases, it's in the existing teams best interest to leave, stash glint, repair, and then come back and try to retake the spot.
In this way, Ashes of Creation has a very strong method for allowing good spots in the game to cycle between teams. The longer your team is there, the more the advantage goes to the fresh team. THIS IS A GOOD THING. This means that you don't have just "let" some team sit in a great spot all day, you have the power to do something about it.
Not only that, but the chaos of trying to handle regular mob pulls, some PVP and mob trains is so much more fun than just sitting in one spot grinding the same stupid shit for hours on end. In fact, some of my favourite moments this phase have been successfully defending trains on us in high octane huge adrenaline rush gameplay. That buzz made the next few hours of grinding the spot pass in seconds. Felt soo good.
Lets have some fun game time here folks and loosen up a bit. Mob training is fun to use and fun to defend from successfully, which is why i want people to do it to me too. Adds a ton of spice to the otherwise monotonous gameplay.