Dygz wrote: » I mean... right now, Alpha 2 is still mostly a stability test. Crafting is not any where near being balanced to represent the intent for release.
nanfoodle wrote: » But we have hear Steven say things like copper are working as intended. We have the copper we need. I personally think it's more complicated than that.
CROW3 wrote: » nanfoodle wrote: » But we have hear Steven say things like copper are working as intended. We have the copper we need. I personally think it's more complicated than that. Let’s play a math game… 1. There isn’t enough copper available 2. The copper distribution is working as intended Based on the information we know anout Ashes and Alpha 2, what conditions would allow both statement to be true?
nanfoodle wrote: » update mining things like Basalt and granite will randomly give you a chance to get copper zinc or Ruby when mining Tier 1 Stone gatherables. Woot That's a movement in the right direction
Vhaeyne wrote: » nanfoodle wrote: » update mining things like Basalt and granite will randomly give you a chance to get copper zinc or Ruby when mining Tier 1 Stone gatherables. Woot That's a movement in the right direction Try a map...
nanfoodle wrote: » update mining things like Basalt and granite will randomly give you a chance to get copper zinc or Ruby when mining Tier 1 Stone gatherables.
nanfoodle wrote: » Then make green and blue crafted items be less stressful to get and legendary be what it is. The path does not need to become easy. It needs to be more friendly and intuitive.
RonDog98 wrote: » Has intrepid not said they plan to include quests for solo play? I imagine a good portion of population with switch over to questing at least 50% of the time, and that’s even if grinding is still the “optimal” way.
RonDog98 wrote: » It also seems you are on the other side of the opinions with crafting and gathering. From what I’ve read, most of the feedback shows a disdain for the current implementation and pace of progression. I’m all the journey, but right now it is about the journey and it seems most people are unhappy with it.
Vhaeyne wrote: » nanfoodle wrote: » Then make green and blue crafted items be less stressful to get and legendary be what it is. The path does not need to become easy. It needs to be more friendly and intuitive. Green and blue are way less stressful. I do agree with your general thought though. The issue I am having with crafting is that yellow through orange all feel equally as rare. And they don't feel rare enough. Maybe I am just lucky though. RonDog98 wrote: » Has intrepid not said they plan to include quests for solo play? I imagine a good portion of population with switch over to questing at least 50% of the time, and that’s even if grinding is still the “optimal” way. I just don't ever see that many quests being available outside of commissions. RonDog98 wrote: » It also seems you are on the other side of the opinions with crafting and gathering. From what I’ve read, most of the feedback shows a disdain for the current implementation and pace of progression. I’m all the journey, but right now it is about the journey and it seems most people are unhappy with it. It really doesn't matter to me what side of the opinions I am on. It is not like that is going to change my opinion. I like to put time and effort into these games. If everything is going to be handed to me then I want out. I think I can get journeymen in any craft except animal husbandry less than a day of play without stress. It really is not even about the journey yet. I have met lots of people who have made GM since the 20th. Just seems too easy.
Azherae wrote: » nanfoodle wrote: » update mining things like Basalt and granite will randomly give you a chance to get copper zinc or Ruby when mining Tier 1 Stone gatherables. Woot That's a movement in the right direction There we go... And that, in turn, will maybe 'help' to make really high tiers of Copper and Zinc stay the same or less available, while not unbalancing the availability of the lower tiers for general crafting. I'd say 'it's a start', but it's just what they told us we'd get back in the Gathering Showcase back then, so, just more indicators that they still intend to do what they said, just haven't gotten to it all yet.
nanfoodle wrote: » Many are taking breaks because they are sick of banging their head on this wall.
Dygz wrote: » nanfoodle wrote: » Many are taking breaks because they are sick of banging their head on this wall. It's OK to take a break when you feel you need a break.
tinukeda wrote: » Complexity and difficulty aside, how about crafting producing worse results than loot dropped gear? Heroic Tin Shortbow has worse stats than a green Forsaken Blades Shortbow? Glad I wasted all that time collecting mats when I could have just dropped 60 silver in a market.
Vhaeyne wrote: » Two things to consider: 1. Focusing on the journey and not the destination may be helpful with this frustration. You can get crafted gear. Some are saying its too easy. Like legendary does not feel legendary because its too easy to get. 2. Grinding will probably be the main way to level forever. We will be on the grindier side of what probably most modern MMO players are accustomed to; and that is a bit of a call back to a more old school approach, of which you will find many callbacks in the design for Ashes. – Steven Sharif Personally, I have had some much fun since the 20th that I have not really noticed the grind. I am level 24 with four journeymen skills and it all feels like it was too quick. I understand your frustrations, but to people like me the game will be unplayable if it gets too easy. I want to live in this world for the long haul and I can't do that if I finish everything.
We will be on the grindier side of what probably most modern MMO players are accustomed to; and that is a bit of a call back to a more old school approach, of which you will find many callbacks in the design for Ashes. – Steven Sharif
bigassgun wrote: » "Help, i decided to craft a higher rarity but lower tier item however the higher tier item with lower rarity is still better because it's a higher tier item. This is certainly not my fault, it's the game's fault." P.S. ashescodex
bigassgun wrote: » tinukeda wrote: » Complexity and difficulty aside, how about crafting producing worse results than loot dropped gear? Heroic Tin Shortbow has worse stats than a green Forsaken Blades Shortbow? Glad I wasted all that time collecting mats when I could have just dropped 60 silver in a market. "Help, i decided to craft a higher rarity but lower tier item however the higher tier item with lower rarity is still better because it's a higher tier item. This is certainly not my fault, it's the game's fault." P.S. ashescodex