Xeeg wrote: » bigassgun wrote: » tinukeda wrote: » Complexity and difficulty aside, how about crafting producing worse results than loot dropped gear? Heroic Tin Shortbow has worse stats than a green Forsaken Blades Shortbow? Glad I wasted all that time collecting mats when I could have just dropped 60 silver in a market. "Help, i decided to craft a higher rarity but lower tier item however the higher tier item with lower rarity is still better because it's a higher tier item. This is certainly not my fault, it's the game's fault." P.S. ashescodex Really shouldn't have to rely on 3rd party websites to play the game effectively. Players should be able to plan their progression from the game UI itself, in my opinion. I know they aren't at that phase yet, but hope that it is planned for. I know that there is some segment of the population that wants in-game knowledge to be obscure and difficult to find out. So people need to keep spreadsheets and document things and share knowledge between each other. Part of this game design might actually be based around this idea. However, most people will just find it annoying, frustrating, time wasting, "not fun", and simply stop playing this part of the game, or the game altogether. The combat is fun, I think most people agree on that. So if they can manage a consensus on that part of the game, surely they can try to get the other parts of the game into a similar place. Personally, I think that is going to mean a slick UI, lots of in-game knowledge resources, and planning tools to optimize your character progression. The most frustrating thing about copper is that you can waste hours and never find any, which also means you can never find out details on how, where, when it respawns. You can't learn anything about the respawn from in the game. You just know copper exists and you cant find it. You dont know if its random, or if there are specific locations. You dont know if the respawn is a timer, or random, or based on player density. If you can never find the copper, you can never find out any of these details. Pretty fucking bad gameplay experience.
bigassgun wrote: » tinukeda wrote: » Complexity and difficulty aside, how about crafting producing worse results than loot dropped gear? Heroic Tin Shortbow has worse stats than a green Forsaken Blades Shortbow? Glad I wasted all that time collecting mats when I could have just dropped 60 silver in a market. "Help, i decided to craft a higher rarity but lower tier item however the higher tier item with lower rarity is still better because it's a higher tier item. This is certainly not my fault, it's the game's fault." P.S. ashescodex
tinukeda wrote: » Complexity and difficulty aside, how about crafting producing worse results than loot dropped gear? Heroic Tin Shortbow has worse stats than a green Forsaken Blades Shortbow? Glad I wasted all that time collecting mats when I could have just dropped 60 silver in a market.
tinukeda wrote: » bigassgun wrote: » "Help, i decided to craft a higher rarity but lower tier item however the higher tier item with lower rarity is still better because it's a higher tier item. This is certainly not my fault, it's the game's fault." P.S. ashescodex Define how you're using "tier"? Both items are level 10 req, so is that not the same tier? Yes, the codex is useful
bigassgun wrote: » "Help, i decided to craft a higher rarity but lower tier item however the higher tier item with lower rarity is still better because it's a higher tier item. This is certainly not my fault, it's the game's fault." P.S. ashescodex
bigassgun wrote: » tinukeda wrote: » bigassgun wrote: » "Help, i decided to craft a higher rarity but lower tier item however the higher tier item with lower rarity is still better because it's a higher tier item. This is certainly not my fault, it's the game's fault." P.S. ashescodex Define how you're using "tier"? Both items are level 10 req, so is that not the same tier? Yes, the codex is useful copper -> brass -> tin -> whatever inbetween -> forsaken/crystalized/iron/steel You get the idea, gotta use the codex to be sure.