Noaani wrote: » Pyrolol wrote: » The bulk of that game was subject to PvP Hard no. The bulk of WoW - in terms of play time, gear progression and developer effort - has ALWAYS been its instances. This has been the core design philosophy since it's inception. In early WoW, players on PvP servers could spend the bulk of their time PvP'ing, but the bulk of the game was never subject to PvP.
Pyrolol wrote: » The bulk of that game was subject to PvP
Pyrolol wrote: » My Idea was, in the Alpha you can do events that are PvE based where you kill x amount of goblins or Highwaymen and you get the chest reward for example. I was saying why not throw in a PvP event in the same format? Could be something interesting that might entice some good PvP action
Pyrolol wrote: » No, RBGs came back out in cata, literally the following expac, i didn’t bring up vanilla so don’t see why that’s relevant here? There was rated BGs in vanilla mind you? So don’t know why ya said that (remember High Warlord title?)
Pyrolol wrote: » I wasn’t comparing apex legends to WoW at all, was saying about those specific 3 BR games are the same genre and took the good ideas off each other (was just an example of how games can take other ideas off games and incorporate it in their own way), Was using this comparison to WoW and AoC not WoW and those games?
Pyrolol wrote: » This balance arguement gets me everytime, i remember debating this with Kingddd. If WoW has never ever balanced all of their classes, how has their arena worked for the past 18yrs? It's because it's team compositions, and patch notes that apply only to that segment when you step into the Arena and un affected to ow and pve
Pyrolol wrote: » I agree with the 1v1, it should at least be 2v2 because won’t a cleric vs cleric or tank v tank just be them running from each other till one gives up 😂 I did hear devs discussing scissors, paper, rock but wouldn’t this come down to skill and a bit of luck? You can dodge abilities in this game and counter, stun, silence and sleep? This creates avenues in counter play
Pyrolol wrote: » Also, do you not remember how good the Isle of Queldanas was in TBC? There was OW non stop there and Arena (both can exist together and still be healthy amount of participation) There’s dodge mechanics in this, would love to see how that changes the dynamics of Arena, doesn’t matter how OP a class is if you can outplay them or they can’t hit you with skillshots you can win I don’t see the problem? Like all multiplayer games there will be a meta and it will shift every now and then just the way multiplayer games are especially in competitive play
Pyrolol wrote: » Wouldn’t that same argument be used for farming dungeons for gear though? Both would require a team to farm with? Literally same thing except one you kill monsters and the other you kill other players
Ludullu wrote: » Pyrolol wrote: » Wouldn’t that same argument be used for farming dungeons for gear though? Both would require a team to farm with? Literally same thing except one you kill monsters and the other you kill other players Instances are not meant to be farmed repeatedly, so farming arena would not be the same as farming instanced pvehttps://ashesofcreation.wiki/InstancingInstances not intended to be places that can be farmed repeatedly.[7] And obviously instanced arena is nothing like open world pve, because it's a fully controlled and potentially abusable place. L2 had arenas with quite a tangible reward and guilds would go hard on rigging fights and giving their best members the best rewards. Any instanced content should, at best, reward cosmetics.
AirborneBerserker wrote: » That only works if there are so few people queueing up that you can predict who your going to be fighting. On top of that it's a violation of TOS. So, ban everyone that participated.
Ludullu wrote: » And obviously instanced arena is nothing like open world pve, because it's a fully controlled and potentially abusable place. L2 had arenas with quite a tangible reward and guilds would go hard on rigging fights and giving their best members the best rewards. Any instanced content should, at best, reward cosmetics.
Parkerino wrote: » I'm not the biggest fan of small instance arena-style PvP But I've always loved the idea of them putting in a full-on Colosseum in the nodes or maybe just the military nodes and using it as a live-action event so people can come in watch and put on bets in-game on the outcome. that way if you want to do the small PvP you come to that city go in some kinda holding area and wait your turn to vs other players.. its just my dream though
Pyrolol wrote: » Is this about win trading? Agreed should be a bannable offence